Thomas Funkhouser's Publications
Shape Recognition:
Shape Segmentation:
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Aleksey Golovinskiy and Thomas Funkhouser
Min-Cut Based Segmentation of Point Clouds,
Search in 3D and Video (S3DV), September 2009.
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Xiaobai Chen, Aleksey Golovinskiy, and Thomas Funkhouser,
A Benchmark for 3D Mesh Segmentation
ACM Transactions on Graphics (Proc SIGGRAPH), 28(3), August 2009.
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Aleksey Golovinskiy and Thomas Funkhouser
Consistent Segmentation of 3D Models,
Computers and Graphics (Shape Modeling International), Beijing, June 2009.
Shape Analysis:
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Raif Rustamov, Yaron Lipman, and Thomas Funkhouser,
Interior Distance Using Barycentric Coordinates,
Computer Graphics Forum (Symposium on Geometry Processing), 2009.
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Aleksey Golovinskiy and Thomas Funkhouser
Randomized Cuts for 3D Mesh Analysis,
ACM Transactions on Graphics (SIGGRAPH Asia 2008), December 2008
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Philip Shilane and Thomas Funkhouser,
Distinctive Regions of 3D Surfaces
ACM Transactions on Graphics, volume 26, number 2, June 2007.
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Alex Golovinskiy, Wojciech Matusik, Hanspeter Pfister, Szymon Rusinkiewicz, and Thomas Funkhouser,
A Statistical Model for Synthesis of Detailed Facial Geometry
SIGGRAPH 2006, August 2006
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T.M. Murali and Thomas A. Funkhouser.
Consistent Solid
and Boundary Representations from Arbitrary Polygonal Data,
Computer Graphics (1997 SIGGRAPH Symposium on Interactive 3D Graphics),
Providence, RI, March, 1997, p. 155-162.
Shape Matching and Retrieval:
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Yaron Lipman and Thomas Funkhouser,
Mobius Voting for Surface Correspondence
ACM Transactions on Graphics (Proc SIGGRAPH), 28(3), August 2009.
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Thomas Funkhouser and Philip Shilane,
Partial Matching of 3D Shapes with Priority-Driven Search
Symposium on Geometry Processing, June 2006.
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Philip Shilane and Thomas Funkhouser,
Selecting Distinctive 3D Shape Descriptors for Similarity Retrieval
Shape Modeling International, June 2006
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Thomas Funkhouser, Michael Kazhdan, Patrick Min, Philip Shilane,
Shape-based Retrieval and Analysis of 3D Models
Communications of the ACM, 48(6):58-64, June 2005
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Patrick Min, Michael Kazhdan, and Thomas Funkhouser,
A Comparison of Text and Shape Matching for Retrieval of Online 3D Models
European Conference on Digital Libraries, September 2004
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Michael Kazhdan, Thomas Funkhouser, and Szymon Rusinkiewicz,
Shape Matching and Anisotropy,
ACM Transactions on Graphics (SIGGRAPH 2004), Los Angeles, CA, August 2004
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Philip Shilane, Patrick Min, Michael Kazhdan, and Thomas Funkhouser
The Princeton Shape Benchmark
Shape Modeling International, Genova, Italy, June 2004
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Michael Kazhdan, Thomas Funkhouser, and Szymon Rusinkiewicz
Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors,
Symposium on Geometry Processing, Aachen, Germany, June 2003.
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Thomas Funkhouser, Patrick Min, Michael Kazhdan,
Joyce Chen, Alex Halderman, David Dobkin, and David Jacobs
A Search Engine for 3D Models,
ACM Transactions on Graphics, 22(1), January 2003.
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Robert Osada, Thomas Funkhouser, Bernard Chazelle, and David Dobkin,
Shape Distributions,
ACM Transactions on Graphics, 21(4), October, 2002.
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Michael Kazhdan and Thomas Funkhouser,
Harmonic 3D Shape Matching,
SIGGRAPH 2002 Technical Sketch, July, 2002.
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Patrick Min, Joyce Chen, and Thomas Funkhouser,
A 2D Sketch Interface for a 3D Model Search Engine,
SIGGRAPH 2002 Technical Sketch, July, 2002.
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Robert Osada, Thomas Funkhouser, Bernard Chazelle, and David Dobkin,
Matching 3D Models
with Shape Distributions,
Shape Modeling International , Genova, Italy, May, 2001.
Symmetry:
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Aleksey Golovinskiy, Joshua Podolak, and Thomas Funkhouser,
Symmetry-Aware Mesh Processing
Mathematics of Surfaces 2009 (invited paper), LNCS 5654, September 2009
(previously Princeton University Tech Report TR-782-07).
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Joshua Podolak, Philip Shilane, Alex Golovinskiy, Szymon Rusinkiewicz, and Thomas Funkhouser,
A Planar-Reflective Symmetry Transform for 3D Shapes
SIGGRAPH 2006, August 2006
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Michael Kazhdan, Thomas Funkhouser, and Szymon Rusinkiewicz,
Symmetry Descriptors and 3D Shape Matching
Symposium on Geometry Processing, July 2004
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Michael Kazhdan, Bernard Chazelle, David Dobkin, Thomas Funkhouser, and Szymon Rusinkiewicz
A Reflective Symmetry Descriptor for 3D Models,
Algorithmica, 38(2), November 2003
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Michael Kazhdan, Bernard Chazelle, David Dobkin, Adam Finkelstein, and Thomas Funkhouser,
A Reflective Symmetry Descriptor,
European Conference on Computer Vision (ECCV), May, 2002.
Line Drawing:
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Forrester Cole, Kevin Sanik, Doug DeCarlo, Adam Finkelstein, Thomas Funkhouser,
Szymon Rusinkiewicz, and Manish Singh,
How Well Do Line Drawings Depict Shape?
ACM Transactions on Graphics (Proc SIGGRAPH), 28(3), August 2009.
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Forrester Cole, Aleksey Golovinskiy, Alex Limpaecher, Heather Stoddart Barros,
Adam Finkelstein, Thomas Funkhouser, and Szymon Rusinkiewicz,
Where Do People Draw Lines?,
ACM Transactions on Graphics (SIGGRAPH 2008), August 2008
Structural Bioinformatics:
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Thomas A. Funkhouser, Roman A. Laskowski, and Janet M. Thornton,
Finding and Extracting Active Site Cavities in Proteins,
Structural Bioinformatics and Computational Biophysics Meeting (3DSIG),
Vienna, Austria, July 2007.
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Thomas A. Funkhouser, Roman A. Laskowski, and Janet M. Thornton,
Protein Function Prediction by Matching Volumetric Models of Active Sites,
Automated Function Prediction Meeting (AFP),
San Diego, CA, August 2006.
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Thomas A. Funkhouser, Roman A. Laskowski, and Janet M. Thornton,
Matching Volumetric Models of Protein Active Sites,
Structural Bioinformatics and Computational Biophysics Meeting (3DSIG),
Fortaleza, Brazil, July 2006.
Interactive 3D Modeling Tools:
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Jeehyung Lee and Thomas Funkhouser,
Sketch-Based Search and Composition of 3D Models,
EUROGRAPHICS Workshop on Sketch-Based Interfaces and Modeling, June 2008
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Thomas Funkhouser, Michael Kazhdan, Philip Shilane, Patrick Min,
William Kiefer, Ayellet Tal, Szymon Rusinkiewicz, and David Dobkin
Modeling by Example
ACM Transactions on Graphics (SIGGRAPH 2004), Los Angeles, CA, August 2004
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Jason Lawerence and Thomas Funkhouser
A Painting Interface for Interactive Surface Deformations.
Pacific Graphics, Alberta, Canada, October 2003.
Acoustics Modeling:
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Paul Calamia, U. Peter Svensson, and Thomas Funkhouser,
Integration of Edge-Diffraction Calculations and Geometrical-Acoustics Modeling,
Forum Acusticum, Budapest, Hungary, 2005.
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Thomas Funkhouser, Nicolas Tsingos, and Jean-Marc Jot,
Survey of Methods for Modeling Sound Propagation
in Interactive Virtual Environment Systems,
accepted for publication in Presence, 2004.
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Thomas Funkhouser, Nicolas Tsingos, Ingrid Carlbom, Gary Elko,
Mohan Sondhi, James E. West, Gopal Pingali, Patrick Min and Addy Ngan
A Beam Tracing Method for Interactive Architectural Acoustics,
Journal of the Acoustical Society of America, 115(2):739-756, February 2004.
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Thomas Funkhouser, Nicolas Tsingos, Ingrid Carlbom, Gary Elko, Mohan Sondhi,
and James West,
Modeling Sound Reflection and Diffraction in
Architectural Environments with Beam Tracing,
(invited paper) Forum Acusticum, Sevilla, Spain, September,
2002.
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Thomas Funkhouser, Nicolas Tsingos, and Jean-Marc Jot,
Sounds Good to Me! Computational Sound for Graphics,
Virtual Reality, and Interactive Systems,
SIGGRAPH 2002, Course Notes #45, San Antonio, Texas, July, 2002.
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Nicolas Tsingos, Ingrid Carlbom, Gary Elko, Thomas Funkhouser, and Robert
Kubli,
Validation of Acoustical Simulations in the “Bell
Labs Box”,
IEEE Computer Graphics and Applications, July, 2002.
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Nicolas Tsingos, Thomas Funkhouser, Addy Ngan, and Ingrid Carlbom,
Modeling Acoustics
in Virtual Environments Using the Uniform Theory of Diffraction,
Computer Graphics (SIGGRAPH 2001), Los Angeles, CA, August,
2001.
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Patrick Min and Thomas Funkhouser,
Priority-Driven
Acoustic Modeling for Virtual Environments,
Eurographics 2000, Interlaken, Switzerland, August 2000.
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Thomas A. Funkhouser, Patrick Min, and Ingrid Carlbom,
Real-Time Acoustic
Modeling for Distributed Virtual Environments ,
Computer Graphics (SIGGRAPH 99), Los Angeles, CA, 1999.
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Thomas A. Funkhouser, Ingrid Carlbom, Gary Elko, Gopal Pingali, Mohan Sondhi,
and Jim West.
Interactive
Acoustic Modeling of Complex Environments ,
(invited paper) The Joint Meeting of the 137th Regular Meeting of
the Acoustical Society of America
and the 2nd Convention of the European Acoustics Association: Forum
Acusticum `99,
Journal of the Acoustical Society of America, Vol 105, No. 2,
March, 1999.
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Thomas A. Funkhouser, Ingrid Carlbom, Gary Elko, Gopal Pingali, Mohan Sondhi,
and Jim West.
A Beam Tracing
Approach to Acoustic Modeling for Interactive Virtual Environments.
Computer Graphics (SIGGRAPH `98), Orlando, FL, July, 1998, p.
21-32.
Parallel Polygon Rendering with PC Clusters:
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Thomas Funkhouser, Kai Li, and Rudrajit Samanta,
Sort-Twice Algorithms for Polygon Rendering with
PC Clusters,
Technical Report, Computer Science Department, Princeton University,
November 2002.
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Rudrajit Samanta, Thomas Funkhouser, and Kai Li,
Parallel Rendering
with K-Way Replication ,
IEEE Symposium on Parallel and Large-Data Visualization and Graphics,
October, 2001.
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Rudrajit Samanta, Thomas Funkhouser, Kai Li, and Jaswinder Pal Singh,
Hybrid Sort-First
and Sort-Last Parallel Rendering with a Cluster of PCs ,
SIGGRAPH/Eurographics Workshop on Graphics Hardware, August,
2000.
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Rudrajit Samanta, Thomas Funkhouser, Kai Li, and Jaswinder Pal Singh,
Sort-First
Parallel Rendering with a Cluster of PCs ,
SIGGRAPH 2000 Technical Sketch , New Orleans, LA, July, 2000.
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Rudrajit Samanta, Jiannan Zheng, Thomas Funkhouser, Kai Li, and Jaswinder
Pal Singh,
Load Balancing
for Multi-Projector Rendering Systems,
SIGGRAPH/Eurographics Workshop on Graphics Hardware, August,
1999.
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Rudrajit Samanta and Thomas A. Funkhouser,
Dynamic Algorithms
for Sorting Primitives Among Screen-Space Tiles in a Parallel Rendering
System,
Technical Report, Department of Computer Science, Princeton University,
October, 1998.
Large-Scale Display Walls:
Grant Wallace, Otto J. Anshus, Peng Bi, Han Chen, Yuqun Chen, Douglas Clark, Perry Cook,
Adam Finkelstein, Thomas Funkhouser, Anoop Gupta, Matthew Hibbs, Kai Li, Zhiyan Liu,
Rudrajit Samanta, Rahul Sukthankar, and Olga Troyanskaya,
Tools and Applications for Large-Scale Display Walls,
IEEE Computer Graphics and Applications, 25(4):24-33, July 2005.
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Han Chen, Grant Wallace, Anoop Gupta, Kai Li, Tom Funkhouser, Perry Cook,
Experiences with Scalability of Display Walls,
Seventh Annual Immersive Projection Technology Symposium (IPT),
March, 2002.
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Han Chen, Yuqun Chen, Adam Finkelstein, Thomas Funkhouser, Kai Li, Zhiyan
Liu, Rudrajit Samanta, and Grant Wallace,
Data Distribution
Strategies for High-Resolution Displays,
Computers and Graphics , 25(5), October, 2001.
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Thomas Funkhouser and Kai Li,
Large Format
Displays , guest editor introduction to special issue on large format
displays,
IEEE Computer Graphics and Applications , 25 (4):20-21, July,
2000.
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Kai Li, Han Chen, Yuqun Chen, Douglas W. Clark, Perry Cook, Stefanos Damianakis,
Georg Essl, Adam Finkelstein, Thomas Funkhouser, Timothy Housel, Allison
Klein, Zhiyan Liu, Emil Praun, Rudrajit Samanta, Ben Shedd, Jaswinder Pal
Singh, George Tzanetakis, and Jiannan Zheng,
Early Experiences
and Challenges in Building and Using a Scalable Display Wall System,
IEEE Computer Graphics and Applications , 25 (4), July, 2000.
Image-Based Rendering:
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Daniel Aliaga, Thomas Funkhouser, Dimah Yanovsky, and Ingrid Carlbom,
Sea of Images: A Dense Sampling Approach for
Rendering Large Indoor Environments,
IEEE Computer Graphics & Applications, 23(6):22-30, November 2003.
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Daniel Aliaga, Dimah Yanovsky, Thomas Funkhouser, and Ingrid Carlbom,
Interactive Image-Based Rendering Using Feature Globalization,
Computer Graphics (2003 SIGGRAPH Symposium on Interactive 3D Graphics),
Monterey, CA, April, 2003.
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Daniel Aliaga, Thomas Funkhouser, Dimah Yanovsky, and Ingrid Carlbom,
Sea of Images,
IEEE Visualization, Boston, MA, October, 2002.
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Allison Klein, Wilmot Li, Michael Khazdan, Wagner Correa, Adam Finkelstein,
and Thomas Funkhouser,
Non-photorealistic
Virtual Environments ,
Computer Graphics (SIGGRAPH 2000), New Orleans, LA, July 2000.
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Thomas A. Funkhouser,
A Visibility
Algorithm for Hybrid Geometry- and Image-Based Modeling and Rendering,
Computers and Graphics, 23(5), October, 1999, 719-728.
Multi-User Virtual Environments:
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Thomas A. Funkhouser.
Network Topologies
for Scalable Multi-User Virtual Environments.
IEEE VRAIS `96, San Jose, CA, April, 1996.
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Thomas A. Funkhouser.
Interactive
Exploration of WWW Data in 3D Virtual Environments,
Webweek `96, New Brunswick, NJ, November, 1996.
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Thomas A. Funkhouser.
Network Services
for Multi-User Virtual Environments.
IEEE Network Realities `95, Boston, MA, October, 1995.
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Michael Potmesil and Thomas A. Funkhouser.
Placing
WWW Links into 2D and 3D Spatial Models.
World Wide Web TIES Conference , Basking Ridge, NJ, April, 1995.
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Thomas A. Funkhouser.
RING: A Client-Server
System for Multi-User Virtual Environments.
Computer Graphics (1995 SIGGRAPH Symposium on Interactive 3D Graphics),
Monterey, CA, April, 1995, p. 85-92.
Parallel Radiosity:
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Thomas A. Funkhouser.
Coarse-Grained
Parallelism for Hierarchical Radiosity Using Group Iterative Methods.
Computer Graphics (SIGGRAPH `96) , New Orleans, LA, August,
1996.
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Seth Teller, Celeste Fowler, ThomasFunkhouser, and Pat Hanrahan.
Partitioning
and Ordering Large Radiosity Computations.
Computer Graphics (SIGGRAPH `94) , Orlando, FL, August, 1994,
p. 443-450.
Interactive Walkthroughs:
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Alex Biliris, Thomas A. Funkhouser, William O'Connell, and Thimios Panagos.
BeSS: Storage
Support for Interactive Visualization Systems.
ACM-SIGMOD 1996 International Conference on Management of Data,
Montreal, Quebec, May, 1996, p. 556.
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Thomas A. Funkhouser.
Database Management
for Interactive Display of Large Architectural Models.
Graphics Interface `96, Toronto, Ontario, May, 1996, p. 1-8.
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Thomas A. Funkhouser, Seth J. Teller, Carlo H. Sequin, and Delnaz Khorramabadi.
The UC Berkeley
System for Interactive Visualization of Large Architectural Models.
Presence, 5 (1), January, 1996.
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Thomas A. Funkhouser.
Database and
Display Algorithms for Interactive Visualization of Architectural Models.
PhD Thesis, Computer Science Division, UC Berkeley, September, 1993.
Also available as UC Berkeley Technical Report UCB/CSD93/771.
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Thomas A. Funkhouser and Carlo H. Sequin.
Adaptive Display
Algorithms for Interactive Frame Rates During Visualization of Complex
Virtual Environments.
Computer Graphics (SIGGRAPH `93) , Los Angeles, CA, August,
1993, p. 247-254.
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Thomas A. Funkhouser, Carlo. H. Sequin, and Seth J. Teller.
Management of
Large Amounts of Data in Interactive Building Walkthroughs.
Computer Graphics (1992 SIGGRAPH Symposium on Interactive 3D Graphics),
Boston, MA, March, 1992, p. 11-20.