Vision / Graphics
The Computer Vision and Graphics area encompasses research on acquisition,
analysis, synthesis, and understanding of the visible and tangible world.
Researchers work with images, video, 3D shape, and related data, and also
carry out projects in computer audio and music; 3D printing; and fairness
in visual learning.
Associated Faculty
Associated Graduate Students
- Yuanqiao Lin
- Pranay Manocha
- Lingjie Mei
- Riley Simmons-Edler
- Jiaqi Su
- Xingyuan Sun
- Zachary Rickard Teed
- Ethan Fan Hei Tseng
- Emily Walters
- Mingzhe Wang
- Fangyin Wei
- Jimmy Wu
- Tianhan Xu
- Felix Yu
Groups
Projects
- ImageNet
- Painting with Triangles
- RealPigment: Paint Compositing by Example
- Stylized Keyframe Animation of Fluid Simulations
- Vision Group
Archived Projects (no longer active)
- 3D Content Creation Made Easy Through Non-Photorealism
- 3D Shape-Based Retrieval and Analysis
- Aphasia
- Audicle
- ChucK
- DecoBrush: Drawing Structured Decorative Patterns by Example
- Gretchen
- Illustration and Analysis of Images with Normals
- Measurement and representation of realistic surface appearance
- MoSievius - Real-time feature-based audio mosaicing
- Music Analysis, Retrieval and Synthesis for Audio Signals (Marsyas)
- New techniques for range scanning
- On-the-fly programming
- Physically Inspired Stochastic Event Modeling (PhISEM)
- Princeton Laptop Orchestra (Plork)
- QSplat
- Reassembling the Thera Wall Paintings
- Sndtools
- Spasm
- Suggestive Contours
- Synthesis ToolKit in C++ (STK)