
News
January 28, 2015
Online course on Bitcoin and cryptocurrency technologies now open
There’s a lot of excitement about Bitcoin, but also a lot of confusion about what Bitcoin is and how it works. This course developed by Princeton faculty and students will help you cut through the hype, get to the core of what makes Bitcoin unique, and integrate ideas from Bitcoin in your own projects.
January 23, 2015
COS Major Makes the Big Leagues
Cameron Porter '15 shows that COS majors really can do it all: from NP-completeness to image synthesis to OCaml hacking to ... world-class soccer! On the latter point, Cameron was selected by Montreal Impact of the Major League Soccer pro draft on Thursday January 20th after a stellar career with the Princeton Tigers.
January 20, 2015
State of the Network: Project with Microsoft Manages Competing Demands
Global computer networks are immensely beneficial to many users but they also can be immensely difficult for network administrators. Running a modern data network – with thousands of computers spread across a wide area – requires juggling myriad systems including power regulation, maintenance and traffic management, not to mention security.
January 16, 2015
Fall 2014 Independent Work Best Poster Ben Spar'16
This is based both on the technical assessment of the IW project, as well as the visual appeal of the poster.
January 15, 2015
Faculty named ACM fellows
Two Princeton faculty members have been named fellows of the Association for Computing Machinery, the world's largest scientific computing society.
January 13, 2015
Troyanskaya Expands Contribution at Simons Foundation
Computer Science Professor Olga Troyanskaya has become deputy director for genomics at the Simons Center for Data Analysis (SCDA), where she has been a consultant since 2013.
January 8, 2015
New York Times has Seung's Research on the Brain
Sebastien Sung, a professor of Computer Science and Neuroscience, has studied and written extensively about the human connectome --- the wiring that connects the components of our brain together.
January 8, 2015
Crowd-Sourced Science
The candidates were applying for jobs in Professor Sebastian Seung’s new Princeton lab, where neuroscientists are mapping the connections from one brain cell to another. He’s starting by tracing the mouse retina — the part of the central nervous system at the back of the eye that brings the visual world into the brain. When the entire brain is mapped, the result will be a wiring diagram called the connectome, which Seung believes encodes an individual’s identity. Seung described his vision in a popular 2012 book, Connectome.
January 6, 2015
Digital Dawn: Brian Kernighan *69 on Computing at Princeton
Brian Kernighan *69, co-author of classic texts including The C Programming Language, came to Princeton in 1964, when the campus had just one computer. He went on to a rewarding career at Bell Labs and returned to the University as a professor, teaching popular courses for both computer-science majors and less tech-inclined students.
January 5, 2015
Security check: A strategy for verifying software that could prevent bugs
IN APRIL 2014, INTERNET USERS WERE SHOCKED to learn of the Heartbleed bug, a vulnerability in the open-source software used to encrypt Internet content and passwords. The bug existed for two years before it was discovered.
December 24, 2014
Internet traffic moves smoothly with Pyretic
AT 60 HUDSON ST. IN LOWER MANHATTAN, a fortress-like building houses one of the Internet’s busiest exchange points. Packets of data zip into the building, are routed to their next destination, and zip out again, all in milliseconds. Until recently, however, the software for managing these networks required a great deal of specialized knowledge, even for network experts.
December 19, 2014
Fierce, Fiercer, Fiercest: Software enables rapid creations
A NEW SOFTWARE PROGRAM MAKES IT EASY for novices to create computer-based 3-D models using simple instructions such as “make it look scarier.” The software could be useful for building models for 3-D printing and designing virtual characters for video games.
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