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Andrés Monroy-Hernández

Photo of Andrés Monroy-Hernández
Assistant Professor
Ph.D., Massachusetts Institute of Technology, 2012
andresmh  (@cs.princeton.edu) (609) 258-5966 405 Computer Science

Research Areas:

Short Bio

Andrés Monroy-Hernández leads the Princeton HCI Lab, where he focuses on human-computer interaction and social computing. He is also an associated faculty at Princeton's Center for Information Technology and Policy, the Keller Center for Innovation, the Program in Cognitive Science, and the Program in Latin American Studies. He also serves on the board of the non-profit Crisis Text Line. Before Princeton, he spent a decade in industry research labs, first in the leadership team of Microsoft Research's FUSE Labs and then at Snap Research, where he founded and managed the HCI Research team.

He has created technologies that help millions of people connect and collaborate in new ways, these include MIT's Scratch, an online community for children to learn programming; Microsoft's Meeting Scheduler, a scheduling agent that uses hybrid AI; Significant Otter, a smartwatch app for couples to connect using biosignals; and Snapchat's Project IRL, a suite of playful and co-located augmented reality experiences.

His research has received best paper awards at CHI, CSCW, HCOMP, and ICWSM, and has been featured in The New York Times, CNN, Wired, BBC, and The Economist. Andrés was named one of the 35 Innovators under 35 by the MIT Technology Review magazine in Latin America and one of the most influential Latinos in Tech by CNET. Andrés was the technical program co-chair for CSCW 2018 and Collective Intelligence 2019. He was an editor for CSCW from 2019 to 2022 and is currently a member of the CSCW steering committee.

He is recruiting students interested in public-interest technology platforms and social augmented reality experiences. Some of the systems his team is building include an open-source federated platform to enable locally-owned alternatives to mainstream food delivery platforms, a network for independent maker markets, and a programmable social AR platform for children.


Selected Publications

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