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Stochastic Computer Graphics

Date and Time
Monday, March 25, 2024 - 12:30pm to 1:30pm
Location
Computer Science Small Auditorium (Room 105)
Type
CS Department Colloquium Series
Host
Adam Finkelstein

Silvia Sellan
Computer Graphics research has long been dominated by the interests of large film, television and social media companies, forcing other, more safety-critical applications (e.g., medicine, engineering, security) to repurpose Graphics algorithms originally designed for entertainment. In this talk, I will advocate for a perspective shift in our field that allows us to design algorithms directly for these safety-critical application realms. I will show that this begins by reinterpreting traditional Graphics tasks (e.g., 3D modeling and reconstruction) from a statistical lens and quantifying the uncertainty in our algorithmic outputs, as exemplified by the research I have conducted for the past five years. I will end by mentioning several ongoing and future research directions that carry this statistical lens to entirely new problems in Graphics and Vision and into specific applications.

Bio: Silvia is a fifth year Computer Science PhD student at the University of Toronto, working in Computer Graphics and Geometry Processing. She is a Vanier Doctoral Scholar, an Adobe Research Fellow and the winner of the 2021 University of Toronto Arts & Science Dean’s Doctoral Excellence Scholarship. She has interned twice at Adobe Research and twice at the Fields Institute of Mathematics. She is also a founder and organizer of the Toronto Geometry Colloquium and a member of WiGRAPH.


To request accommodations for a disability please contact Emily Lawrence, emilyl@cs.princeton.edu, at least one week prior to the event.

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