Computer Graphics as a Telecommunication Medium
I will outline a research agenda for enabling and advancing the medium. The three driving themes are system architectures, content creation, and interaction. System architectures aim to support the medium at planetary scale. Content creation aims to enable untrained participants to create high-quality three-dimensional content. Interaction aims to make virtual world communication seamless and natural. I will demonstrate preliminary results in each area.
Bio: Vladlen Koltun is an Assistant Professor of Computer Science at Stanford University. He directs the Virtual Worlds Group, which explores how scalable virtual world systems can be built, populated, and used. His prior work in computational geometry and theoretical computer science was recognized with the NSF CAREER Award, the Alfred P. Sloan Fellowship, and the Machtey Award.