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Sorted by: year | author Result type: long | short Two Fast Methods for High-Quality Line Visibility. (Cole et al.)
Printing Spatially-Varying Reflectance. (Matusik et al.) Dynamic Shape Capture using Multi-View Photometric Stereo. (Vlasic et al.) Principles of Appearance Acquisition and Representation. (Weyrich et al.) Min-Cut Based Segmentation of Point Clouds. (Golovinskiy et al.) Shape-based Recognition of 3D Point Clouds in Urban Environments. (Golovinskiy et al.) Symmetry-Aware Mesh Processing. (Golovinskiy et al.) A Benchmark for 3D Mesh Segmentation. (Chen et al.) How Well Do Line Drawings Depict Shape? (Cole et al.) PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing. (Barnes et al.) Mobius Voting for Surface Correspondence. (Lipman et al.) Fabricating Microgeometry for Custom Surface Reflectance. (Weyrich et al.) Estimating the Laplace-Beltrami Operator by Restricting 3D Functions. (Chuang et al.) Interior Distance Using Barycentric Coordinates. (Rustamov et al.) Rendering Filters for Controlling Detail and Creating Effects. (DeCoro) Advances in Edge-Diffraction Modeling for Virtual-Acoustic Simulations. (Calamia) Line Drawings of 3D Models. (Cole) Consistent Segmentation of 3D Models. (Golovinskiy et al.) Fingerprinting Blank Paper Using Commodity Scanners. (Clarkson et al.) Fast High-Quality Line Visibility. (Cole et al.)
Randomized Cuts for 3D Mesh Analysis. (Golovinskiy et al.) Video Puppetry: A Performative Interface for Cutout Animation. (Barnes et al.) Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes. (Burns et al.) A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin. (Donner et al.) Advanced Interactive Medical Visualization on the GPU. (Tatarchuk et al.) A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings. (Brown et al.) Where Do People Draw Lines? (Cole et al.) Dense 3D Reconstruction from Specularity Consistency. (Nehab et al.) Partial Visibility for Stylized Lines. (Cole et al.) Registration and Matching of Large Geometric Datasets for Cultural Heritage Applications. (Brown) Sketch-Based Search and Composition of 3D Models. (Lee et al.) Subtractive Shadows: A Flexible Framework for Shadow Level of Detail. (DeCoro et al.) Shape Distinction for 3D Object Retrieval. (Shilane)
Advances in 3D Shape Acquisition. (Nehab) Bayesian Aggregation for Hierarchical Genre Classification. (DeCoro et al.) A Hardware Architecture for Surface Splatting. (Weyrich et al.) Digital Bas-Relief from 3D Scenes. (Weyrich et al.) Factored Time-Lapse Video. (Sunkavalli et al.) Multiscale Shape and Detail Enhancement from Multi-light Image Collections. (Fattal et al.) Global Non-Rigid Alignment of 3-D Scans. (Brown et al.) Illustration of Complex Real-World Objects using Images with Normals. (Toler-Franklin et al.) Highlight Lines for Conveying Shape. (DeCarlo et al.) Stylized Shadows. (DeCoro et al.) Accelerating Real-Time Shading with Reverse Reprojection Caching. (Nehab et al.) Fast Triangle Reordering for Vertex Locality and Reduced Overdraw. (Sander et al.) Symmetry-Enhanced Remeshing of Surfaces. (Podolak et al.) Viewpoint-Coded Structured Light. (Young et al.) Distinctive Regions of 3D Surfaces. (Shilane et al.) Lighting with Paint. (Pellacini et al.) Feature Emphasis and Contextual Cutaways for Multimodal Medical Visualization. (Burns et al.) Symmetry-Aware Mesh Processing. (Golovinskiy et al.) Real-time Mesh Simplification Using the GPU. (DeCoro et al.)
Acquisition and Representation of Material Appearance for Editing and Rendering. (Lawrence) Exaggerated Shading for Depicting Shape and Detail. (Rusinkiewicz et al.) A Statistical Model for Synthesis of Detailed Facial Geometry. (Golovinskiy et al.) A Planar-Reflective Symmetry Transform for 3D Shapes. (Podolak et al.) Inverse Shade Trees for Non-Parametric Material Representation and Editing. (Lawrence et al.) A Compact Factored Representation of Heterogeneous Subsurface Scattering. (Peers et al.) Hierarchical Shape Classification Using Bayesian Aggregation. (Barutcuoglu et al.) Selecting Distinctive 3D Shape Descriptors for Similarity Retrieval. (Shilane et al.) Directing Gaze in 3D Models with Stylized Focus. (Cole et al.) Partial Matching of 3D Shapes with Priority-Driven Search. (Funkhouser et al.) Triangle Order Optimization for Graphics Hardware Computation Culling. (Nehab et al.)
Improved Sub-pixel Stereo Correspondences through Symmetric Refinement. (Nehab et al.) Efficiently Combining Positions and Normals for Precise 3D Geometry. (Nehab et al.) Line Drawings from Volume Data. (Burns et al.) Tools and Applications for Large-Scale Display Walls. (Wallace et al.) Atomic Volumes for Mesh Completion. (Podolak et al.) Isoluminant Color Picking for Non-Photorealistic Rendering. (Luong et al.) Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling. (Lawrence et al.) Shape-Based Retrieval and Analysis of 3D Models. (Funkhouser et al.) Pose-independent Simplification of Articulated Meshes. (DeCoro et al.) Spacetime Stereo: A Unifying Framework for Depth from Triangulation. (Davis et al.)
Estimating Curvatures and Their Derivatives on Triangle Meshes. (Rusinkiewicz) Non-Rigid Range-Scan Alignment Using Thin-Plate Splines. (Brown et al.) A Comparison of Text and Shape Matching for Retrieval of Online 3D Models. (Min et al.) Modeling by Example. (Funkhouser et al.) Shape Matching and Anisotropy. (Kazhdan et al.) Efficient BRDF Importance Sampling Using a Factored Representation. (Lawrence et al.) Symmetry Descriptors and 3D Shape Matching. (Kazhdan et al.) WYSIWYG NPR: Interactive Stylization for Stroke-Based Rendering of 3D Animation. (Kalnins) Stratified Point Sampling of 3D Models. (Nehab et al.) The Princeton Shape Benchmark. (Shilane et al.) Shape Representations and Algorithms for 3D Model Retrieval. (Kazhdan) Interactive Rendering of Suggestive Contours with Temporal Coherence. (DeCarlo et al.) A Beam Tracing Method for Interactive Architectural Acoustics. (Funkhouser et al.) A 3D Model Search Engine. (Min) A Painting Interface for Interactive Surface Deformations. (Lawrence et al.)
Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments. (Aliaga et al.) A Reflective Symmetry Descriptor for 3D Models. (Kazhdan et al.) Geometrically Stable Sampling for the ICP Algorithm. (Gelfand et al.) A Painting Interface for Interactive Surface Deformations. (Lawrence et al.) Suggestive Contours for Conveying Shape. (DeCarlo et al.) Coherent Stylized Silhouettes. (Kalnins et al.) Hierarchical Mesh Decomposition Using Fuzzy Clustering and Cuts. (Katz et al.) Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors. (Kazhdan et al.) Spacetime Stereo: A Unifying Framework for Depth from Triangulation. (Davis et al.) Interactive Image-Based Rendering Using Feature Globalization. (Aliaga et al.) Early Experiences with a 3D Model Search Engine. (Min et al.) A Search Engine for 3D Models. (Funkhouser et al.) Improving the Two-Pass Resampling Algorithm. (Kallay et al.)
Shape Distributions. (Osada et al.) XFastMesh: Fast View-dependent Meshing from External Memory. (DeCoro et al.) WYSIWYG NPR: Drawing Strokes Directly on 3D Models. (Kalnins et al.) Stylized Video Cubes. (Klein et al.) Sound Production and Modeling. (Cook) Real-Time 3D Model Acquisition. (Rusinkiewicz et al.) Video Mosaics. (Klein et al.) Fine Tone Control in Hardware Hatching. (Webb et al.) Validation of Acoustical Simulations in the "Bell Labs Box". (Tsingos et al.) A Reflective Symmetry Descriptor. (Kazhdan et al.) Improving Progressive View-dependent Isosurface Propagation. (Liu et al.) A Framework for Geometric Warps and Deformations. (Milliron et al.)
Data distribution strategies for high-resolution displays. (Chen et al.) Synthesizing Sounds From Physically Based Motion. (O'Brien et al.) Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction. (Tsingos et al.) Consistent Mesh Parameterizations. (Praun et al.) Real-Time Hatching. (Praun et al.) Stripe Boundary Codes for Real-Time Structured-Light Range Scanning of Moving Objects. (Hall-Holt et al.) Efficient Variants of the ICP Algorithm. (Rusinkiewicz et al.) Progressive View-Dependent Isosurface Propagation. (Liu et al.) Real-Time Fur over Arbitrary Surfaces. (Lengyel et al.) Streaming QSplat: A Viewer for Networked Visualization of Large, Dense Models. (Rusinkiewicz et al.)
Building and Using A Scalable Display Wall System. (Li et al.) Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera. (Chen et al.) Priority-Driven Acoustic Modeling for Virtual Environments. (Min et al.) Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs. (Samanta et al.) Displaced Subdivision Surfaces. (Lee et al.) The Digital Michelangelo Project: 3D Scanning of Large Statues. (Levoy et al.) QSplat: A Multiresolution Point Rendering System for Large Meshes. (Rusinkiewicz et al.) Lapped Textures. (Praun et al.) Shadows for Cel Animation. (Petrović et al.) Non-Photorealistic Virtual Environments. (Klein et al.) Performance-Driven Hand-Drawn Animation. (Buck et al.)
A visibility algorithm for hybrid geometry- and image-based modeling and rendering. (Funkhouser) Multiresolution Mesh Morphing. (Lee et al.) Real-Time Acoustic Modeling for Distributed Virtual Environments. (Funkhouser et al.) Load balancing for multi-projector rendering systems. (Samanta et al.) Robust Mesh Watermarking. (Praun et al.)
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments. (Funkhouser et al.) Texture Mapping for Cel Animation. (Corrêa et al.) MAPS: Multiresolution Adaptive Parameterization of Surfaces. (Lee et al.) A New Change of Variables for Efficient BRDF Representation. (Rusinkiewicz)
Multiperspective Panoramas for Cel Animation. (Wood et al.) Consistent Solid and Boundary Representations from Arbitrary Polygonal Data. (Murali et al.)
Computing the Discrepancy with Applications to Supersampling Patterns. (Dobkin et al.) Coarse-Grained Parallelism for Hierarchical Radiosity Using Group Iterative Methods. (Funkhouser) Multiresolution Video. (Finkelstein et al.) Database Management for Interactive Display of Large Architectural Models. (Funkhouser)
Fast Multiresolution Image Querying. (Jacobs et al.) Visualization of geometric algorithms. (Tal et al.) RING: A Client-Server System for Multi-User Virtual Environments. (Funkhouser)
Partitioning and Ordering Large Radiosity Computations. (Teller et al.) Multiresolution Curves. (Finkelstein et al.)
Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments. (Funkhouser et al.) Continuous Algorithms for Visibility: The Space Searching Approach. (Zhao et al.) Random-Edge Discrepancy of Supersampling Patterns. (Dobkin et al.)
Management of large amounts of data in interactive building walkthroughs. (Funkhouser et al.)
Detecting the interection of convex objects in the plane. (Dobkin et al.) LEFTY: A Two-view Editor for Technical Pictures. (Dobkin et al.)
Contour Tracing by Piecewise Linear Approximations. (Dobkin et al.) A Viewer for Mathematical Structures and Surfaces in 3D. (Dobkin et al.)
An Efficient Algorithm for Finding the CSG Representation of a Simple Polygon. (Dobkin et al.)
Triangulation and Shape-Complexity. (Chazelle et al.) |