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Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction Nicolas Tsingos, Thomas Funkhouser, Addy Ngan, Abstract Realistic modeling of reverberant sound in 3D virtual worlds provides users with important cues for localizing sound sources and understanding spatial properties of the environment. Unfortunately, current geometric acoustic modeling systems do not accurately simulate reverberant sound. Instead, they model only direct transmission and specular reflection, while diffraction is either ignored or modeled through statistical approximation. However, diffraction is important for correct interpretation of acoustic environments, especially when the direct path between sound source and receiver is occluded. Citation (BibTeX) Nicolas Tsingos, Thomas Funkhouser, Addy Ngan, and Ingrid Carlbom. Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction. Proceedings of ACM SIGGRAPH 2001. pp. 545-552, August 2001. |