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Maneesh AgrawalaVideo Puppetry: A Performative Interface for Cutout Animation2008
Multiscale Shape and Detail Enhancement from Multi-light Image Collections2007

Timo AilaA Hardware Architecture for Surface Splatting2007

Boris AjdinPrinting Spatially-Varying Reflectance2009

Daniel AliagaInteractive Image-Based Rendering Using Feature Globalization2003
Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments2003

Sean AndersonThe Digital Michelangelo Project: 3D Scanning of Large Statues2000

Otto AnshusTools and Applications for Large-Scale Display Walls2005

Joshua BarczakFast Triangle Reordering for Vertex Locality and Reduced Overdraw2007
Triangle Order Optimization for Graphics Hardware Computation Culling2006

Connelly BarnesPatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing2009
Video Puppetry: A Performative Interface for Cutout Animation2008
Digital Bas-Relief from 3D Scenes2007

Heather Stoddart BarrosWhere Do People Draw Lines?2008

Zafer BarutcuogluBayesian Aggregation for Hierarchical Genre Classification2007
Hierarchical Shape Classification Using Bayesian Aggregation2006

Ronen BarzelA Framework for Geometric Warps and Deformations2002

Frank BattagliaLighting with Paint2007

Erik BeesonViewpoint-Coded Structured Light2007

Aner Ben-ArtziInverse Shade Trees for Non-Parametric Material Representation and Editing2006

Karl vom BergeA Compact Factored Representation of Heterogeneous Subsurface Scattering2006

Peng BiTools and Applications for Large-Scale Display Walls2005

Mario BotschA Hardware Architecture for Surface Splatting2007

Benedict BrownGlobal Non-Rigid Alignment of 3-D Scans2007
Non-Rigid Range-Scan Alignment Using Thin-Plate Splines2004

Ian BuckPerformance-Driven Hand-Drawn Animation2000

Michael BurnsA System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings2008
Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes2008
Feature Emphasis and Contextual Cutaways for Multimodal Medical Visualization2007
Exaggerated Shading for Depicting Shape and Detail2006
Line Drawings from Volume Data2005

Paul CalamiaAdvances in Edge-Diffraction Modeling for Virtual-Acoustic Simulations2009

Ingrid CarlbomA Beam Tracing Method for Interactive Architectural Acoustics2004
Interactive Image-Based Rendering Using Feature Globalization2003
Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments2003
Validation of Acoustical Simulations in the "Bell Labs Box"2002
Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction2001
Real-Time Acoustic Modeling for Distributed Virtual Environments1999
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments1998

Bernard ChazelleA Reflective Symmetry Descriptor for 3D Models2003
A Reflective Symmetry Descriptor2002
Shape Distributions2002
Triangulation and Shape-Complexity1984

Joyce ChenA Search Engine for 3D Models2003

Han ChenTools and Applications for Large-Scale Display Walls2005
Data distribution strategies for high-resolution displays2001
Building and Using A Scalable Display Wall System2000

Yuqun ChenTools and Applications for Large-Scale Display Walls2005
Data distribution strategies for high-resolution displays2001
Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera2000
Building and Using A Scalable Display Wall System2000

Ming ChuangEstimating the Laplace-Beltrami Operator by Restricting 3D Functions2009

D. W. ClarkAutomatic alignment of high-resolution multi-projector displays using an uncalibrated camera2000

Douglas W. ClarkBuilding and Using A Scalable Display Wall System2000

William ClarksonFingerprinting Blank Paper Using Commodity Scanners2009

Michael F. CohenStylized Video Cubes2002
Video Mosaics2002

Forrester ColeTwo Fast Methods for High-Quality Line Visibility2010
Fast High-Quality Line Visibility2009
How Well Do Line Drawings Depict Shape?2009
Line Drawings of 3D Models2009
Partial Visibility for Stylized Lines2008
Where Do People Draw Lines?2008
Stylized Shadows2007
Directing Gaze in 3D Models with Stylized Focus2006

Perry CookTools and Applications for Large-Scale Display Walls2005
Sound Production and Modeling2002
Synthesizing Sounds From Physically Based Motion2001
Building and Using A Scalable Display Wall System2000

Wagner Toledo CorrêaTexture Mapping for Cel Animation1998

Wagner T. CorreaNon-Photorealistic Virtual Environments2000

Lawrence CowsarMAPS: Multiresolution Adaptive Parameterization of Surfaces1998

Brian CurlessThe Digital Michelangelo Project: 3D Scanning of Large Statues2000

Eugene d'EonA Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin2008

Stefanos DamianakisBuilding and Using A Scalable Display Wall System2000

Philip L. DavidsonCoherent Stylized Silhouettes2003
WYSIWYG NPR: Drawing Strokes Directly on 3D Models2002

James DavisViewpoint-Coded Structured Light2007
Efficiently Combining Positions and Normals for Precise 3D Geometry2005
Improved Sub-pixel Stereo Correspondences through Symmetric Refinement2005
Spacetime Stereo: A Unifying Framework for Depth from Triangulation2005
Spacetime Stereo: A Unifying Framework for Depth from Triangulation2003
The Digital Michelangelo Project: 3D Scanning of Large Statues2000

Paul DebevecDynamic Shape Capture using Multi-View Photometric Stereo2009

Doug DeCarloHow Well Do Line Drawings Depict Shape?2009
Highlight Lines for Conveying Shape2007
Directing Gaze in 3D Models with Stylized Focus2006
Exaggerated Shading for Depicting Shape and Detail2006
Line Drawings from Volume Data2005
Interactive Rendering of Suggestive Contours with Temporal Coherence2004
Suggestive Contours for Conveying Shape2003

Christopher DeCoroRendering Filters for Controlling Detail and Creating Effects2009
Advanced Interactive Medical Visualization on the GPU2008
Subtractive Shadows: A Flexible Framework for Shadow Level of Detail2008
Bayesian Aggregation for Hierarchical Genre Classification2007
Real-time Mesh Simplification Using the GPU2007
Stylized Shadows2007
Hierarchical Shape Classification Using Bayesian Aggregation2006
Inverse Shade Trees for Non-Parametric Material Representation and Editing2006
Pose-independent Simplification of Articulated Meshes2005
XFastMesh: Fast View-dependent Meshing from External Memory2002

Jia DengDigital Bas-Relief from 3D Scenes2007

David DobkinA System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings2008
Modeling by Example2004
A Reflective Symmetry Descriptor for 3D Models2003
A Search Engine for 3D Models2003
A Reflective Symmetry Descriptor2002
Shape Distributions2002
Multiresolution Mesh Morphing1999
MAPS: Multiresolution Adaptive Parameterization of Surfaces1998
Computing the Discrepancy with Applications to Supersampling Patterns1996
Visualization of geometric algorithms1995
Continuous Algorithms for Visibility: The Space Searching Approach1993
Random-Edge Discrepancy of Supersampling Patterns1993
Detecting the interection of convex objects in the plane1991
LEFTY: A Two-view Editor for Technical Pictures1991
A Viewer for Mathematical Structures and Surfaces in 3D1990
Contour Tracing by Piecewise Linear Approximations1990
An Efficient Algorithm for Finding the CSG Representation of a Simple Polygon1988

Craig DonnerA Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin2008

Christos DoumasA System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings2008

Philip DutréA Compact Factored Representation of Heterogeneous Subsurface Scattering2006

Gary ElboValidation of Acoustical Simulations in the "Bell Labs Box"2002

Gary ElkoA Beam Tracing Method for Interactive Architectural Acoustics2004
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments1998

David EppsteinComputing the Discrepancy with Applications to Supersampling Patterns1996

Georg EsslSynthesizing Sounds From Physically Based Motion2001
Building and Using A Scalable Display Wall System2000

Daniel B. FasnachtA Hardware Architecture for Surface Splatting2007

Raanan FattalMultiscale Shape and Detail Enhancement from Multi-light Image Collections2007

Norbert FelberA Hardware Architecture for Surface Splatting2007

Rebecca FiebrinkBayesian Aggregation for Hierarchical Genre Classification2007

Adam FinkelsteinTwo Fast Methods for High-Quality Line Visibility2010
Fast High-Quality Line Visibility2009
Fingerprinting Blank Paper Using Commodity Scanners2009
How Well Do Line Drawings Depict Shape?2009
PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing2009
Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes2008
Partial Visibility for Stylized Lines2008
Video Puppetry: A Performative Interface for Cutout Animation2008
Where Do People Draw Lines?2008
Digital Bas-Relief from 3D Scenes2007
Illustration of Complex Real-World Objects using Images with Normals2007
Lighting with Paint2007
Stylized Shadows2007
Directing Gaze in 3D Models with Stylized Focus2006
Line Drawings from Volume Data2005
Tools and Applications for Large-Scale Display Walls2005
Interactive Rendering of Suggestive Contours with Temporal Coherence2004
Coherent Stylized Silhouettes2003
Suggestive Contours for Conveying Shape2003
A Framework for Geometric Warps and Deformations2002
A Reflective Symmetry Descriptor2002
Fine Tone Control in Hardware Hatching2002
Improving Progressive View-dependent Isosurface Propagation2002
Stylized Video Cubes2002
Video Mosaics2002
WYSIWYG NPR: Drawing Strokes Directly on 3D Models2002
Data distribution strategies for high-resolution displays2001
Progressive View-Dependent Isosurface Propagation2001
Real-Time Fur over Arbitrary Surfaces2001
Real-Time Hatching2001
Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera2000
Building and Using A Scalable Display Wall System2000
Lapped Textures2000
Non-Photorealistic Virtual Environments2000
Performance-Driven Hand-Drawn Animation2000
Shadows for Cel Animation2000
Robust Mesh Watermarking1999
Texture Mapping for Cel Animation1998
Multiperspective Panoramas for Cel Animation1997
Multiresolution Video1996
Fast Multiresolution Image Querying1995
Multiresolution Curves1994

Cyril FlaigA Hardware Architecture for Surface Splatting2007

Celeste FowlerPartitioning and Ordering Large Radiosity Computations1994

Brian FujitoShadows for Cel Animation2000

Duane FulkThe Digital Michelangelo Project: 3D Scanning of Large Statues2000

Thomas FunkhouserA Benchmark for 3D Mesh Segmentation2009
Consistent Segmentation of 3D Models2009
How Well Do Line Drawings Depict Shape?2009
Interior Distance Using Barycentric Coordinates2009
Min-Cut Based Segmentation of Point Clouds2009
Mobius Voting for Surface Correspondence2009
Shape-based Recognition of 3D Point Clouds in Urban Environments2009
Symmetry-Aware Mesh Processing2009
Randomized Cuts for 3D Mesh Analysis2008
Sketch-Based Search and Composition of 3D Models2008
Where Do People Draw Lines?2008
Distinctive Regions of 3D Surfaces2007
Symmetry-Aware Mesh Processing2007
A Planar-Reflective Symmetry Transform for 3D Shapes2006
A Statistical Model for Synthesis of Detailed Facial Geometry2006
Partial Matching of 3D Shapes with Priority-Driven Search2006
Selecting Distinctive 3D Shape Descriptors for Similarity Retrieval2006
Shape-Based Retrieval and Analysis of 3D Models2005
Tools and Applications for Large-Scale Display Walls2005
A Beam Tracing Method for Interactive Architectural Acoustics2004
A Comparison of Text and Shape Matching for Retrieval of Online 3D Models2004
A Painting Interface for Interactive Surface Deformations2004
Modeling by Example2004
Shape Matching and Anisotropy2004
Symmetry Descriptors and 3D Shape Matching2004
The Princeton Shape Benchmark2004
A Painting Interface for Interactive Surface Deformations2003
A Reflective Symmetry Descriptor for 3D Models2003
A Search Engine for 3D Models2003
Early Experiences with a 3D Model Search Engine2003
Interactive Image-Based Rendering Using Feature Globalization2003
Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors2003
Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments2003
A Reflective Symmetry Descriptor2002
Shape Distributions2002
Validation of Acoustical Simulations in the "Bell Labs Box"2002
Data distribution strategies for high-resolution displays2001
Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction2001
Building and Using A Scalable Display Wall System2000
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs2000
Non-Photorealistic Virtual Environments2000
Priority-Driven Acoustic Modeling for Virtual Environments2000
A visibility algorithm for hybrid geometry- and image-based modeling and rendering1999
Load balancing for multi-projector rendering systems1999
Real-Time Acoustic Modeling for Distributed Virtual Environments1999
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments1998
Consistent Solid and Boundary Representations from Arbitrary Polygonal Data1997
Coarse-Grained Parallelism for Hierarchical Radiosity Using Group Iterative Methods1996
Database Management for Interactive Display of Large Architectural Models1996
RING: A Client-Server System for Multi-User Virtual Environments1995
Partitioning and Ordering Large Radiosity Computations1994
Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments1993
Management of large amounts of data in interactive building walkthroughs1992

Natasha GelfandGeometrically Stable Sampling for the ICP Algorithm2003

Jeremy GinsbergThe Digital Michelangelo Project: 3D Scanning of Large Statues2000

Matt GinztonThe Digital Michelangelo Project: 3D Scanning of Large Statues2000

Aleksey GolovinskiyA Benchmark for 3D Mesh Segmentation2009
Consistent Segmentation of 3D Models2009
Min-Cut Based Segmentation of Point Clouds2009
Shape-based Recognition of 3D Point Clouds in Urban Environments2009
Symmetry-Aware Mesh Processing2009
Randomized Cuts for 3D Mesh Analysis2008
Where Do People Draw Lines?2008
Symmetry-Aware Mesh Processing2007
Symmetry-Enhanced Remeshing of Surfaces2007
A Planar-Reflective Symmetry Transform for 3D Shapes2006
A Statistical Model for Synthesis of Detailed Facial Geometry2006

Tyler GrantVideo Mosaics2002

Eduard GroellerFeature Emphasis and Contextual Cutaways for Multimodal Medical Visualization2007

Markus GrossA Hardware Architecture for Surface Splatting2007

Jinwei GuPrinting Spatially-Varying Reflectance2009

Leonidas GuibasAn Efficient Algorithm for Finding the CSG Representation of a Simple Polygon1988

Anoop GuptaTools and Applications for Large-Scale Display Walls2005

Martin HaidacherFeature Emphasis and Contextual Cutaways for Multimodal Medical Visualization2007

Alex HaldermanA Search Engine for 3D Models2003
Early Experiences with a 3D Model Search Engine2003

Olaf Hall-HoltReal-Time 3D Model Acquisition2002
Stripe Boundary Codes for Real-Time Structured-Light Range Scanning of Moving Objects2001

Pat HanrahanPartitioning and Ordering Large Radiosity Computations1994

Simon HeinzleA Hardware Architecture for Surface Splatting2007

Nadia HeningerFingerprinting Blank Paper Using Commodity Scanners2009

John HershbergerAn Efficient Algorithm for Finding the CSG Representation of a Simple Polygon1988

Matthew HibbsTools and Applications for Large-Scale Display Walls2005

Hugues HoppeFine Tone Control in Hardware Hatching2002
Real-Time Fur over Arbitrary Surfaces2001
Real-Time Hatching2001
Displaced Subdivision Surfaces2000
Lapped Textures2000
Robust Mesh Watermarking1999

T. C. HouselAutomatic alignment of high-resolution multi-projector displays using an uncalibrated camera2000

Timothy HouselBuilding and Using A Scalable Display Wall System2000

John F. HughesWYSIWYG NPR: Drawing Strokes Directly on 3D Models2002
Multiperspective Panoramas for Cel Animation1997

Leslie IkemotoGeometrically Stable Sampling for the ICP Algorithm2003

J. IncerpiTriangulation and Shape-Complexity1984

Charles E. JacobsMultiresolution Video1996
Fast Multiresolution Image Querying1995

Charles JacobsPerformance-Driven Hand-Drawn Animation2000

David JacobsA Search Engine for 3D Models2003

Robert J. JensenA Framework for Geometric Warps and Deformations2002
Texture Mapping for Cel Animation1998

Hubert KaeslinA Hardware Architecture for Surface Splatting2007

Michael KallayImproving the Two-Pass Resampling Algorithm2003

Robert D. KalninsWYSIWYG NPR: Interactive Stylization for Stroke-Based Rendering of 3D Animation2004
Coherent Stylized Silhouettes2003
WYSIWYG NPR: Drawing Strokes Directly on 3D Models2002

Sagi KatzHierarchical Mesh Decomposition Using Fuzzy Clustering and Cuts2003

M. KazhdanA Reflective Symmetry Descriptor2002

Michael KazhdanEstimating the Laplace-Beltrami Operator by Restricting 3D Functions2009
Shape-Based Retrieval and Analysis of 3D Models2005
A Comparison of Text and Shape Matching for Retrieval of Online 3D Models2004
Modeling by Example2004
Shape Matching and Anisotropy2004
Shape Representations and Algorithms for 3D Model Retrieval2004
Symmetry Descriptors and 3D Shape Matching2004
The Princeton Shape Benchmark2004
A Reflective Symmetry Descriptor for 3D Models2003
A Search Engine for 3D Models2003
Early Experiences with a 3D Model Search Engine2003
Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors2003
Non-Photorealistic Virtual Environments2000

William KieferModeling by Example2004

Vladimir G. KimShape-based Recognition of 3D Point Clouds in Urban Environments2009

Kenrick KinDirecting Gaze in 3D Models with Stylized Focus2006

Janek KlaweLine Drawings from Volume Data2005

Allison KleinIsoluminant Color Picking for Non-Photorealistic Rendering2005
Building and Using A Scalable Display Wall System2000
Performance-Driven Hand-Drawn Animation2000

Allison W. KleinStylized Video Cubes2002
Video Mosaics2002
Non-Photorealistic Virtual Environments2000

David KollerThe Digital Michelangelo Project: 3D Scanning of Large Statues2000

E. KoutsofiosLEFTY: A Two-view Editor for Technical Pictures1991

Michael A. KowalskiWYSIWYG NPR: Drawing Strokes Directly on 3D Models2002

Robert KubliValidation of Acoustical Simulations in the "Bell Labs Box"2002

Jason LawrencePrinciples of Appearance Acquisition and Representation2009
Printing Spatially-Varying Reflectance2009
Accelerating Real-Time Shading with Reverse Reprojection Caching2007
A Compact Factored Representation of Heterogeneous Subsurface Scattering2006
Acquisition and Representation of Material Appearance for Editing and Rendering2006
Inverse Shade Trees for Non-Parametric Material Representation and Editing2006
Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling2005
Isoluminant Color Picking for Non-Photorealistic Rendering2005
A Painting Interface for Interactive Surface Deformations2004
Efficient BRDF Importance Sampling Using a Factored Representation2004
A Painting Interface for Interactive Surface Deformations2003
Improving the Two-Pass Resampling Algorithm2003

Aaron LeeDisplaced Subdivision Surfaces2000
Multiresolution Mesh Morphing1999

Joseph C. LeeWYSIWYG NPR: Drawing Strokes Directly on 3D Models2002

Aaron W. F. LeeMAPS: Multiresolution Adaptive Parameterization of Surfaces1998

Jerome E. LengyelReal-Time Fur over Arbitrary Surfaces2001

Hendrik P.A. LenschPrinciples of Appearance Acquisition and Representation2009
Printing Spatially-Varying Reflectance2009

Marc LevoyGeometrically Stable Sampling for the ICP Algorithm2003
Real-Time 3D Model Acquisition2002
Efficient Variants of the ICP Algorithm2001
Streaming QSplat: A Viewer for Networked Visualization of Large, Dense Models2001
QSplat: A Multiresolution Point Rendering System for Large Meshes2000
The Digital Michelangelo Project: 3D Scanning of Large Statues2000

Silvio V. F. LevyContour Tracing by Piecewise Linear Approximations1990

Kai LiTools and Applications for Large-Scale Display Walls2005
Improving Progressive View-dependent Isosurface Propagation2002
Data distribution strategies for high-resolution displays2001
Progressive View-Dependent Isosurface Propagation2001
Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera2000
Building and Using A Scalable Display Wall System2000
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs2000
Load balancing for multi-projector rendering systems1999

Wilmot W. LiNon-Photorealistic Virtual Environments2000

Alex LimpaecherWhere Do People Draw Lines?2008

Yaron LipmanInterior Distance Using Barycentric Coordinates2009
Mobius Voting for Surface Correspondence2009

Zhiyan LiuTools and Applications for Large-Scale Display Walls2005
Improving Progressive View-dependent Isosurface Propagation2002
Data distribution strategies for high-resolution displays2001
Progressive View-Dependent Isosurface Propagation2001
Building and Using A Scalable Display Wall System2000

Linjie LuoEstimating the Laplace-Beltrami Operator by Restricting 3D Functions2009

Tran-Quan LuongIsoluminant Color Picking for Non-Photorealistic Rendering2005

Simon MallA Hardware Architecture for Surface Splatting2007

Lee MarkosianCoherent Stylized Silhouettes2003
WYSIWYG NPR: Drawing Strokes Directly on 3D Models2002

Wojciech MatusikDynamic Shape Capture using Multi-View Photometric Stereo2009
Fabricating Microgeometry for Custom Surface Reflectance2009
Printing Spatially-Varying Reflectance2009
Factored Time-Lapse Video2007
A Compact Factored Representation of Heterogeneous Subsurface Scattering2006
A Statistical Model for Synthesis of Detailed Facial Geometry2006
Inverse Shade Trees for Non-Parametric Material Representation and Editing2006

Barbara J. MeierWYSIWYG NPR: Drawing Strokes Directly on 3D Models2002

Tim MillironA Framework for Geometric Warps and Deformations2002

Patrick MinShape-Based Retrieval and Analysis of 3D Models2005
A 3D Model Search Engine2004
A Beam Tracing Method for Interactive Architectural Acoustics2004
A Comparison of Text and Shape Matching for Retrieval of Online 3D Models2004
Modeling by Example2004
The Princeton Shape Benchmark2004
A Search Engine for 3D Models2003
Early Experiences with a 3D Model Search Engine2003
Priority-Driven Acoustic Modeling for Virtual Environments2000
Real-Time Acoustic Modeling for Distributed Virtual Environments1999

Don P. MitchellComputing the Discrepancy with Applications to Supersampling Patterns1996
Random-Edge Discrepancy of Supersampling Patterns1993

Henry MoretonDisplaced Subdivision Surfaces2000

Keith MorleyLighting with Paint2007
Directing Gaze in 3D Models with Stylized Focus2006

T. M. MuraliConsistent Solid and Boundary Representations from Arbitrary Polygonal Data1997

Diego NehabA System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings2008
Dense 3D Reconstruction from Specularity Consistency2008
Accelerating Real-Time Shading with Reverse Reprojection Caching2007
Advances in 3D Shape Acquisition2007
Fast Triangle Reordering for Vertex Locality and Reduced Overdraw2007
Triangle Order Optimization for Graphics Hardware Computation Culling2006
Efficiently Combining Positions and Normals for Precise 3D Geometry2005
Improved Sub-pixel Stereo Correspondences through Symmetric Refinement2005
Spacetime Stereo: A Unifying Framework for Depth from Triangulation2005
Stratified Point Sampling of 3D Models2004

Addy NganA Beam Tracing Method for Interactive Architectural Acoustics2004
Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction2001

Stephen C. NorthA Viewer for Mathematical Structures and Surfaces in 3D1990

James F. O'BrienSynthesizing Sounds From Physically Based Motion2001

Stephan OetikerA Hardware Architecture for Surface Splatting2007

Robert OsadaShape Distributions2002

Renato PajarolaXFastMesh: Fast View-dependent Meshing from External Memory2002

Pieter PeersDynamic Shape Capture using Multi-View Photometric Stereo2009
Fabricating Microgeometry for Custom Surface Reflectance2009
A Compact Factored Representation of Heterogeneous Subsurface Scattering2006

Fabio PellaciniPrinting Spatially-Varying Reflectance2009
Lighting with Paint2007

Lucas PereiraThe Digital Michelangelo Project: 3D Scanning of Large Statues2000

Lena PetrovićShadows for Cel Animation2000

Hanspeter PfisterFactored Time-Lapse Video2007
A Statistical Model for Synthesis of Detailed Facial Geometry2006
Inverse Shade Trees for Non-Parametric Material Representation and Editing2006

Gopal PingaliA Beam Tracing Method for Interactive Architectural Acoustics2004
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments1998

Joshua PodolakSymmetry-Aware Mesh Processing2009
Symmetry-Aware Mesh Processing2007
Symmetry-Enhanced Remeshing of Surfaces2007
A Planar-Reflective Symmetry Transform for 3D Shapes2006
Atomic Volumes for Mesh Completion2005

Jovan PopovićDynamic Shape Capture using Multi-View Photometric Stereo2009

Emil PraunFine Tone Control in Hardware Hatching2002
Consistent Mesh Parameterizations2001
Real-Time Fur over Arbitrary Surfaces2001
Real-Time Hatching2001
Building and Using A Scalable Display Wall System2000
Lapped Textures2000
Robust Mesh Watermarking1999

Kari PulliThe Digital Michelangelo Project: 3D Scanning of Large Statues2000

Ravi RamamoorthiA Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin2008
Viewpoint-Coded Structured Light2007
A Compact Factored Representation of Heterogeneous Subsurface Scattering2006
Inverse Shade Trees for Non-Parametric Material Representation and Editing2006
Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling2005
Efficiently Combining Positions and Normals for Precise 3D Geometry2005
Spacetime Stereo: A Unifying Framework for Depth from Triangulation2005
Efficient BRDF Importance Sampling Using a Factored Representation2004
Spacetime Stereo: A Unifying Framework for Depth from Triangulation2003

Kaspar RohrerA Hardware Architecture for Surface Splatting2007

Szymon RusinkiewiczDynamic Shape Capture using Multi-View Photometric Stereo2009
Estimating the Laplace-Beltrami Operator by Restricting 3D Functions2009
Fabricating Microgeometry for Custom Surface Reflectance2009
How Well Do Line Drawings Depict Shape?2009
Principles of Appearance Acquisition and Representation2009
Printing Spatially-Varying Reflectance2009
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin2008
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings2008
Dense 3D Reconstruction from Specularity Consistency2008
Subtractive Shadows: A Flexible Framework for Shadow Level of Detail2008
Video Puppetry: A Performative Interface for Cutout Animation2008
Where Do People Draw Lines?2008
Digital Bas-Relief from 3D Scenes2007
Factored Time-Lapse Video2007
Global Non-Rigid Alignment of 3-D Scans2007
Highlight Lines for Conveying Shape2007
Illustration of Complex Real-World Objects using Images with Normals2007
Multiscale Shape and Detail Enhancement from Multi-light Image Collections2007
Stylized Shadows2007
Symmetry-Enhanced Remeshing of Surfaces2007
Viewpoint-Coded Structured Light2007
A Compact Factored Representation of Heterogeneous Subsurface Scattering2006
A Planar-Reflective Symmetry Transform for 3D Shapes2006
A Statistical Model for Synthesis of Detailed Facial Geometry2006
Exaggerated Shading for Depicting Shape and Detail2006
Inverse Shade Trees for Non-Parametric Material Representation and Editing2006
Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling2005
Atomic Volumes for Mesh Completion2005
Efficiently Combining Positions and Normals for Precise 3D Geometry2005
Improved Sub-pixel Stereo Correspondences through Symmetric Refinement2005
Line Drawings from Volume Data2005
Pose-independent Simplification of Articulated Meshes2005
Spacetime Stereo: A Unifying Framework for Depth from Triangulation2005
Efficient BRDF Importance Sampling Using a Factored Representation2004
Estimating Curvatures and Their Derivatives on Triangle Meshes2004
Interactive Rendering of Suggestive Contours with Temporal Coherence2004
Modeling by Example2004
Non-Rigid Range-Scan Alignment Using Thin-Plate Splines2004
Shape Matching and Anisotropy2004
Symmetry Descriptors and 3D Shape Matching2004
A Reflective Symmetry Descriptor for 3D Models2003
Geometrically Stable Sampling for the ICP Algorithm2003
Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors2003
Spacetime Stereo: A Unifying Framework for Depth from Triangulation2003
Suggestive Contours for Conveying Shape2003
Real-Time 3D Model Acquisition2002
Efficient Variants of the ICP Algorithm2001
Streaming QSplat: A Viewer for Networked Visualization of Large, Dense Models2001
Stripe Boundary Codes for Real-Time Structured-Light Range Scanning of Moving Objects2001
QSplat: A Multiresolution Point Rendering System for Large Meshes2000
The Digital Michelangelo Project: 3D Scanning of Large Statues2000
A New Change of Variables for Efficient BRDF Representation1998

Raif RustamovInterior Distance Using Barycentric Coordinates2009

Carlo H. SéquinAdaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments1993
Management of large amounts of data in interactive building walkthroughs1992

David H. SalesinPerformance-Driven Hand-Drawn Animation2000
Multiperspective Panoramas for Cel Animation1997
Multiresolution Video1996
Fast Multiresolution Image Querying1995
Multiresolution Curves1994

Rudrajit SamantaTools and Applications for Large-Scale Display Walls2005
Data distribution strategies for high-resolution displays2001
Building and Using A Scalable Display Wall System2000
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs2000
Load balancing for multi-projector rendering systems1999

Pedro V. SanderAccelerating Real-Time Shading with Reverse Reprojection Caching2007
Fast Triangle Reordering for Vertex Locality and Reduced Overdraw2007
Triangle Order Optimization for Graphics Hardware Computation Culling2006

Kevin SanikHow Well Do Line Drawings Depict Shape?2009

Anthony SantellaDirecting Gaze in 3D Models with Stylized Focus2006
Suggestive Contours for Conveying Shape2003

Peter SchröderConsistent Mesh Parameterizations2001
Multiresolution Mesh Morphing1999
MAPS: Multiresolution Adaptive Parameterization of Surfaces1998

Joshua SeimsPerformance-Driven Hand-Drawn Animation2000

Ankush SethIsoluminant Color Picking for Non-Photorealistic Rendering2005

Jonathan ShadeThe Digital Michelangelo Project: 3D Scanning of Large Statues2000

Eli ShechtmanPatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing2009

Ben SheddBuilding and Using A Scalable Display Wall System2000

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Distinctive Regions of 3D Surfaces2007
A Planar-Reflective Symmetry Transform for 3D Shapes2006
Partial Matching of 3D Shapes with Priority-Driven Search2006
Selecting Distinctive 3D Shape Descriptors for Similarity Retrieval2006
Shape-Based Retrieval and Analysis of 3D Models2005
Modeling by Example2004
Stratified Point Sampling of 3D Models2004
The Princeton Shape Benchmark2004

Jeremy ShopfAdvanced Interactive Medical Visualization on the GPU2008

Jaswinder Pal SinghBuilding and Using A Scalable Display Wall System2000
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs2000
Load balancing for multi-projector rendering systems1999

Peter-Pike J. SloanStylized Video Cubes2002

Jack SnoeyinkAn Efficient Algorithm for Finding the CSG Representation of a Simple Polygon1988

Mohan SondhiA Beam Tracing Method for Interactive Architectural Acoustics2004
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments1998

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Rahul SukthankarTools and Applications for Large-Scale Display Walls2005

Kalyan SunkavalliFactored Time-Lapse Video2007

Wim SweldensConsistent Mesh Parameterizations2001
Multiresolution Mesh Morphing1999
MAPS: Multiresolution Adaptive Parameterization of Surfaces1998

Richard SzeliskiPerformance-Driven Hand-Drawn Animation2000

Ayellet TalModeling by Example2004
Hierarchical Mesh Decomposition Using Fuzzy Clustering and Cuts2003
Visualization of geometric algorithms1995

Natalya TatarchukAdvanced Interactive Medical Visualization on the GPU2008
Accelerating Real-Time Shading with Reverse Reprojection Caching2007
Real-time Mesh Simplification Using the GPU2007

Seth TellerPartitioning and Ordering Large Radiosity Computations1994

Seth J. TellerManagement of large amounts of data in interactive building walkthroughs1992

Craig E. ThayerTexture Mapping for Cel Animation1998
Multiperspective Panoramas for Cel Animation1997

Nathaniel J. ThurstonA Viewer for Mathematical Structures and Surfaces in 3D1990

William P. ThurstonContour Tracing by Piecewise Linear Approximations1990

Corey Toler-FranklinA System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings2008
Illustration of Complex Real-World Objects using Images with Normals2007

Kentaro ToyamaPerformance-Driven Hand-Drawn Animation2000

Olga TroyanskayaTools and Applications for Large-Scale Display Walls2005

Nicolas TsingosA Beam Tracing Method for Interactive Architectural Acoustics2004
Validation of Acoustical Simulations in the "Bell Labs Box"2002
Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction2001

George TzanetakisBuilding and Using A Scalable Display Wall System2000

Ivan ViolaFeature Emphasis and Contextual Cutaways for Multimodal Medical Visualization2007

Andreas VlachopoulosA System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings2008

Grant WallaceTools and Applications for Large-Scale Display Walls2005
Data distribution strategies for high-resolution displays2001

Matthew WebbFine Tone Control in Hardware Hatching2002
WYSIWYG NPR: Drawing Strokes Directly on 3D Models2002
Real-Time Hatching2001

Wolfgang WeinFeature Emphasis and Contextual Cutaways for Multimodal Medical Visualization2007

Jim WestA Beam Tracing Method for Interactive Architectural Acoustics2004
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments1998

Tim WeyrichFabricating Microgeometry for Custom Surface Reflectance2009
Fingerprinting Blank Paper Using Commodity Scanners2009
Principles of Appearance Acquisition and Representation2009
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin2008
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings2008
Dense 3D Reconstruction from Specularity Consistency2008
A Hardware Architecture for Surface Splatting2007
Digital Bas-Relief from 3D Scenes2007

Allan R. WilksContour Tracing by Piecewise Linear Approximations1990

Lance WilliamsShadows for Cel Animation2000

Daniel N. WoodMultiperspective Panoramas for Cel Animation1997

Dimah YanovskyInteractive Image-Based Rendering Using Feature Globalization2003
Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments2003

Mark YoungViewpoint-Coded Structured Light2007

Jenny ZhaoContinuous Algorithms for Visibility: The Space Searching Approach1993

Jiannan ZhengBuilding and Using A Scalable Display Wall System2000
Load balancing for multi-projector rendering systems1999

Todd ZicklerPrinciples of Appearance Acquisition and Representation2009