Princeton
>
CS Dept
>
PIXL
>
Graphics
> Publications
Local Access
Search
Titles
Authors
for
Sorted by:
year
| author
Author
Publications
Year
Maneesh Agrawala
Video Puppetry: A Performative Interface for Cutout Animation
2008
Multiscale Shape and Detail Enhancement from Multi-light Image Collections
2007
Timo Aila
A Hardware Architecture for Surface Splatting
2007
Boris Ajdin
Printing Spatially-Varying Reflectance
2009
Daniel Aliaga
Interactive Image-Based Rendering Using Feature Globalization
2003
Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments
2003
Sean Anderson
The Digital Michelangelo Project: 3D Scanning of Large Statues
2000
Otto Anshus
Tools and Applications for Large-Scale Display Walls
2005
Joshua Barczak
Fast Triangle Reordering for Vertex Locality and Reduced Overdraw
2007
Triangle Order Optimization for Graphics Hardware Computation Culling
2006
Connelly Barnes
PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing
2009
Video Puppetry: A Performative Interface for Cutout Animation
2008
Digital Bas-Relief from 3D Scenes
2007
Heather Stoddart Barros
Where Do People Draw Lines?
2008
Zafer Barutcuoglu
Bayesian Aggregation for Hierarchical Genre Classification
2007
Hierarchical Shape Classification Using Bayesian Aggregation
2006
Ronen Barzel
A Framework for Geometric Warps and Deformations
2002
Frank Battaglia
Lighting with Paint
2007
Erik Beeson
Viewpoint-Coded Structured Light
2007
Aner Ben-Artzi
Inverse Shade Trees for Non-Parametric Material Representation and Editing
2006
Karl vom Berge
A Compact Factored Representation of Heterogeneous Subsurface Scattering
2006
Peng Bi
Tools and Applications for Large-Scale Display Walls
2005
Mario Botsch
A Hardware Architecture for Surface Splatting
2007
Benedict Brown
Global Non-Rigid Alignment of 3-D Scans
2007
Non-Rigid Range-Scan Alignment Using Thin-Plate Splines
2004
Ian Buck
Performance-Driven Hand-Drawn Animation
2000
Michael Burns
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings
2008
Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes
2008
Feature Emphasis and Contextual Cutaways for Multimodal Medical Visualization
2007
Exaggerated Shading for Depicting Shape and Detail
2006
Line Drawings from Volume Data
2005
Paul Calamia
Advances in Edge-Diffraction Modeling for Virtual-Acoustic Simulations
2009
Ingrid Carlbom
A Beam Tracing Method for Interactive Architectural Acoustics
2004
Interactive Image-Based Rendering Using Feature Globalization
2003
Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments
2003
Validation of Acoustical Simulations in the "Bell Labs Box"
2002
Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction
2001
Real-Time Acoustic Modeling for Distributed Virtual Environments
1999
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments
1998
Bernard Chazelle
A Reflective Symmetry Descriptor for 3D Models
2003
A Reflective Symmetry Descriptor
2002
Shape Distributions
2002
Triangulation and Shape-Complexity
1984
Joyce Chen
A Search Engine for 3D Models
2003
Han Chen
Tools and Applications for Large-Scale Display Walls
2005
Data distribution strategies for high-resolution displays
2001
Building and Using A Scalable Display Wall System
2000
Yuqun Chen
Tools and Applications for Large-Scale Display Walls
2005
Data distribution strategies for high-resolution displays
2001
Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera
2000
Building and Using A Scalable Display Wall System
2000
Ming Chuang
Estimating the Laplace-Beltrami Operator by Restricting 3D Functions
2009
D. W. Clark
Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera
2000
Douglas W. Clark
Building and Using A Scalable Display Wall System
2000
William Clarkson
Fingerprinting Blank Paper Using Commodity Scanners
2009
Michael F. Cohen
Stylized Video Cubes
2002
Video Mosaics
2002
Forrester Cole
Two Fast Methods for High-Quality Line Visibility
2010
Fast High-Quality Line Visibility
2009
How Well Do Line Drawings Depict Shape?
2009
Line Drawings of 3D Models
2009
Partial Visibility for Stylized Lines
2008
Where Do People Draw Lines?
2008
Stylized Shadows
2007
Directing Gaze in 3D Models with Stylized Focus
2006
Perry Cook
Tools and Applications for Large-Scale Display Walls
2005
Sound Production and Modeling
2002
Synthesizing Sounds From Physically Based Motion
2001
Building and Using A Scalable Display Wall System
2000
Wagner Toledo Corrêa
Texture Mapping for Cel Animation
1998
Wagner T. Correa
Non-Photorealistic Virtual Environments
2000
Lawrence Cowsar
MAPS: Multiresolution Adaptive Parameterization of Surfaces
1998
Brian Curless
The Digital Michelangelo Project: 3D Scanning of Large Statues
2000
Eugene d'Eon
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin
2008
Stefanos Damianakis
Building and Using A Scalable Display Wall System
2000
Philip L. Davidson
Coherent Stylized Silhouettes
2003
WYSIWYG NPR: Drawing Strokes Directly on 3D Models
2002
James Davis
Viewpoint-Coded Structured Light
2007
Efficiently Combining Positions and Normals for Precise 3D Geometry
2005
Improved Sub-pixel Stereo Correspondences through Symmetric Refinement
2005
Spacetime Stereo: A Unifying Framework for Depth from Triangulation
2005
Spacetime Stereo: A Unifying Framework for Depth from Triangulation
2003
The Digital Michelangelo Project: 3D Scanning of Large Statues
2000
Paul Debevec
Dynamic Shape Capture using Multi-View Photometric Stereo
2009
Doug DeCarlo
How Well Do Line Drawings Depict Shape?
2009
Highlight Lines for Conveying Shape
2007
Directing Gaze in 3D Models with Stylized Focus
2006
Exaggerated Shading for Depicting Shape and Detail
2006
Line Drawings from Volume Data
2005
Interactive Rendering of Suggestive Contours with Temporal Coherence
2004
Suggestive Contours for Conveying Shape
2003
Christopher DeCoro
Rendering Filters for Controlling Detail and Creating Effects
2009
Advanced Interactive Medical Visualization on the GPU
2008
Subtractive Shadows: A Flexible Framework for Shadow Level of Detail
2008
Bayesian Aggregation for Hierarchical Genre Classification
2007
Real-time Mesh Simplification Using the GPU
2007
Stylized Shadows
2007
Hierarchical Shape Classification Using Bayesian Aggregation
2006
Inverse Shade Trees for Non-Parametric Material Representation and Editing
2006
Pose-independent Simplification of Articulated Meshes
2005
XFastMesh: Fast View-dependent Meshing from External Memory
2002
Jia Deng
Digital Bas-Relief from 3D Scenes
2007
David Dobkin
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings
2008
Modeling by Example
2004
A Reflective Symmetry Descriptor for 3D Models
2003
A Search Engine for 3D Models
2003
A Reflective Symmetry Descriptor
2002
Shape Distributions
2002
Multiresolution Mesh Morphing
1999
MAPS: Multiresolution Adaptive Parameterization of Surfaces
1998
Computing the Discrepancy with Applications to Supersampling Patterns
1996
Visualization of geometric algorithms
1995
Continuous Algorithms for Visibility: The Space Searching Approach
1993
Random-Edge Discrepancy of Supersampling Patterns
1993
Detecting the interection of convex objects in the plane
1991
LEFTY: A Two-view Editor for Technical Pictures
1991
A Viewer for Mathematical Structures and Surfaces in 3D
1990
Contour Tracing by Piecewise Linear Approximations
1990
An Efficient Algorithm for Finding the CSG Representation of a Simple Polygon
1988
Craig Donner
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin
2008
Christos Doumas
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings
2008
Philip Dutré
A Compact Factored Representation of Heterogeneous Subsurface Scattering
2006
Gary Elbo
Validation of Acoustical Simulations in the "Bell Labs Box"
2002
Gary Elko
A Beam Tracing Method for Interactive Architectural Acoustics
2004
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments
1998
David Eppstein
Computing the Discrepancy with Applications to Supersampling Patterns
1996
Georg Essl
Synthesizing Sounds From Physically Based Motion
2001
Building and Using A Scalable Display Wall System
2000
Daniel B. Fasnacht
A Hardware Architecture for Surface Splatting
2007
Raanan Fattal
Multiscale Shape and Detail Enhancement from Multi-light Image Collections
2007
Norbert Felber
A Hardware Architecture for Surface Splatting
2007
Rebecca Fiebrink
Bayesian Aggregation for Hierarchical Genre Classification
2007
Adam Finkelstein
Two Fast Methods for High-Quality Line Visibility
2010
Fast High-Quality Line Visibility
2009
Fingerprinting Blank Paper Using Commodity Scanners
2009
How Well Do Line Drawings Depict Shape?
2009
PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing
2009
Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes
2008
Partial Visibility for Stylized Lines
2008
Video Puppetry: A Performative Interface for Cutout Animation
2008
Where Do People Draw Lines?
2008
Digital Bas-Relief from 3D Scenes
2007
Illustration of Complex Real-World Objects using Images with Normals
2007
Lighting with Paint
2007
Stylized Shadows
2007
Directing Gaze in 3D Models with Stylized Focus
2006
Line Drawings from Volume Data
2005
Tools and Applications for Large-Scale Display Walls
2005
Interactive Rendering of Suggestive Contours with Temporal Coherence
2004
Coherent Stylized Silhouettes
2003
Suggestive Contours for Conveying Shape
2003
A Framework for Geometric Warps and Deformations
2002
A Reflective Symmetry Descriptor
2002
Fine Tone Control in Hardware Hatching
2002
Improving Progressive View-dependent Isosurface Propagation
2002
Stylized Video Cubes
2002
Video Mosaics
2002
WYSIWYG NPR: Drawing Strokes Directly on 3D Models
2002
Data distribution strategies for high-resolution displays
2001
Progressive View-Dependent Isosurface Propagation
2001
Real-Time Fur over Arbitrary Surfaces
2001
Real-Time Hatching
2001
Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera
2000
Building and Using A Scalable Display Wall System
2000
Lapped Textures
2000
Non-Photorealistic Virtual Environments
2000
Performance-Driven Hand-Drawn Animation
2000
Shadows for Cel Animation
2000
Robust Mesh Watermarking
1999
Texture Mapping for Cel Animation
1998
Multiperspective Panoramas for Cel Animation
1997
Multiresolution Video
1996
Fast Multiresolution Image Querying
1995
Multiresolution Curves
1994
Cyril Flaig
A Hardware Architecture for Surface Splatting
2007
Celeste Fowler
Partitioning and Ordering Large Radiosity Computations
1994
Brian Fujito
Shadows for Cel Animation
2000
Duane Fulk
The Digital Michelangelo Project: 3D Scanning of Large Statues
2000
Thomas Funkhouser
A Benchmark for 3D Mesh Segmentation
2009
Consistent Segmentation of 3D Models
2009
How Well Do Line Drawings Depict Shape?
2009
Interior Distance Using Barycentric Coordinates
2009
Min-Cut Based Segmentation of Point Clouds
2009
Mobius Voting for Surface Correspondence
2009
Shape-based Recognition of 3D Point Clouds in Urban Environments
2009
Symmetry-Aware Mesh Processing
2009
Randomized Cuts for 3D Mesh Analysis
2008
Sketch-Based Search and Composition of 3D Models
2008
Where Do People Draw Lines?
2008
Distinctive Regions of 3D Surfaces
2007
Symmetry-Aware Mesh Processing
2007
A Planar-Reflective Symmetry Transform for 3D Shapes
2006
A Statistical Model for Synthesis of Detailed Facial Geometry
2006
Partial Matching of 3D Shapes with Priority-Driven Search
2006
Selecting Distinctive 3D Shape Descriptors for Similarity Retrieval
2006
Shape-Based Retrieval and Analysis of 3D Models
2005
Tools and Applications for Large-Scale Display Walls
2005
A Beam Tracing Method for Interactive Architectural Acoustics
2004
A Comparison of Text and Shape Matching for Retrieval of Online 3D Models
2004
A Painting Interface for Interactive Surface Deformations
2004
Modeling by Example
2004
Shape Matching and Anisotropy
2004
Symmetry Descriptors and 3D Shape Matching
2004
The Princeton Shape Benchmark
2004
A Painting Interface for Interactive Surface Deformations
2003
A Reflective Symmetry Descriptor for 3D Models
2003
A Search Engine for 3D Models
2003
Early Experiences with a 3D Model Search Engine
2003
Interactive Image-Based Rendering Using Feature Globalization
2003
Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors
2003
Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments
2003
A Reflective Symmetry Descriptor
2002
Shape Distributions
2002
Validation of Acoustical Simulations in the "Bell Labs Box"
2002
Data distribution strategies for high-resolution displays
2001
Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction
2001
Building and Using A Scalable Display Wall System
2000
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs
2000
Non-Photorealistic Virtual Environments
2000
Priority-Driven Acoustic Modeling for Virtual Environments
2000
A visibility algorithm for hybrid geometry- and image-based modeling and rendering
1999
Load balancing for multi-projector rendering systems
1999
Real-Time Acoustic Modeling for Distributed Virtual Environments
1999
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments
1998
Consistent Solid and Boundary Representations from Arbitrary Polygonal Data
1997
Coarse-Grained Parallelism for Hierarchical Radiosity Using Group Iterative Methods
1996
Database Management for Interactive Display of Large Architectural Models
1996
RING: A Client-Server System for Multi-User Virtual Environments
1995
Partitioning and Ordering Large Radiosity Computations
1994
Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments
1993
Management of large amounts of data in interactive building walkthroughs
1992
Natasha Gelfand
Geometrically Stable Sampling for the ICP Algorithm
2003
Jeremy Ginsberg
The Digital Michelangelo Project: 3D Scanning of Large Statues
2000
Matt Ginzton
The Digital Michelangelo Project: 3D Scanning of Large Statues
2000
Aleksey Golovinskiy
A Benchmark for 3D Mesh Segmentation
2009
Consistent Segmentation of 3D Models
2009
Min-Cut Based Segmentation of Point Clouds
2009
Shape-based Recognition of 3D Point Clouds in Urban Environments
2009
Symmetry-Aware Mesh Processing
2009
Randomized Cuts for 3D Mesh Analysis
2008
Where Do People Draw Lines?
2008
Symmetry-Aware Mesh Processing
2007
Symmetry-Enhanced Remeshing of Surfaces
2007
A Planar-Reflective Symmetry Transform for 3D Shapes
2006
A Statistical Model for Synthesis of Detailed Facial Geometry
2006
Tyler Grant
Video Mosaics
2002
Eduard Groeller
Feature Emphasis and Contextual Cutaways for Multimodal Medical Visualization
2007
Markus Gross
A Hardware Architecture for Surface Splatting
2007
Jinwei Gu
Printing Spatially-Varying Reflectance
2009
Leonidas Guibas
An Efficient Algorithm for Finding the CSG Representation of a Simple Polygon
1988
Anoop Gupta
Tools and Applications for Large-Scale Display Walls
2005
Martin Haidacher
Feature Emphasis and Contextual Cutaways for Multimodal Medical Visualization
2007
Alex Halderman
A Search Engine for 3D Models
2003
Early Experiences with a 3D Model Search Engine
2003
Olaf Hall-Holt
Real-Time 3D Model Acquisition
2002
Stripe Boundary Codes for Real-Time Structured-Light Range Scanning of Moving Objects
2001
Pat Hanrahan
Partitioning and Ordering Large Radiosity Computations
1994
Simon Heinzle
A Hardware Architecture for Surface Splatting
2007
Nadia Heninger
Fingerprinting Blank Paper Using Commodity Scanners
2009
John Hershberger
An Efficient Algorithm for Finding the CSG Representation of a Simple Polygon
1988
Matthew Hibbs
Tools and Applications for Large-Scale Display Walls
2005
Hugues Hoppe
Fine Tone Control in Hardware Hatching
2002
Real-Time Fur over Arbitrary Surfaces
2001
Real-Time Hatching
2001
Displaced Subdivision Surfaces
2000
Lapped Textures
2000
Robust Mesh Watermarking
1999
T. C. Housel
Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera
2000
Timothy Housel
Building and Using A Scalable Display Wall System
2000
John F. Hughes
WYSIWYG NPR: Drawing Strokes Directly on 3D Models
2002
Multiperspective Panoramas for Cel Animation
1997
Leslie Ikemoto
Geometrically Stable Sampling for the ICP Algorithm
2003
J. Incerpi
Triangulation and Shape-Complexity
1984
Charles E. Jacobs
Multiresolution Video
1996
Fast Multiresolution Image Querying
1995
Charles Jacobs
Performance-Driven Hand-Drawn Animation
2000
David Jacobs
A Search Engine for 3D Models
2003
Robert J. Jensen
A Framework for Geometric Warps and Deformations
2002
Texture Mapping for Cel Animation
1998
Hubert Kaeslin
A Hardware Architecture for Surface Splatting
2007
Michael Kallay
Improving the Two-Pass Resampling Algorithm
2003
Robert D. Kalnins
WYSIWYG NPR: Interactive Stylization for Stroke-Based Rendering of 3D Animation
2004
Coherent Stylized Silhouettes
2003
WYSIWYG NPR: Drawing Strokes Directly on 3D Models
2002
Sagi Katz
Hierarchical Mesh Decomposition Using Fuzzy Clustering and Cuts
2003
M. Kazhdan
A Reflective Symmetry Descriptor
2002
Michael Kazhdan
Estimating the Laplace-Beltrami Operator by Restricting 3D Functions
2009
Shape-Based Retrieval and Analysis of 3D Models
2005
A Comparison of Text and Shape Matching for Retrieval of Online 3D Models
2004
Modeling by Example
2004
Shape Matching and Anisotropy
2004
Shape Representations and Algorithms for 3D Model Retrieval
2004
Symmetry Descriptors and 3D Shape Matching
2004
The Princeton Shape Benchmark
2004
A Reflective Symmetry Descriptor for 3D Models
2003
A Search Engine for 3D Models
2003
Early Experiences with a 3D Model Search Engine
2003
Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors
2003
Non-Photorealistic Virtual Environments
2000
William Kiefer
Modeling by Example
2004
Vladimir G. Kim
Shape-based Recognition of 3D Point Clouds in Urban Environments
2009
Kenrick Kin
Directing Gaze in 3D Models with Stylized Focus
2006
Janek Klawe
Line Drawings from Volume Data
2005
Allison Klein
Isoluminant Color Picking for Non-Photorealistic Rendering
2005
Building and Using A Scalable Display Wall System
2000
Performance-Driven Hand-Drawn Animation
2000
Allison W. Klein
Stylized Video Cubes
2002
Video Mosaics
2002
Non-Photorealistic Virtual Environments
2000
David Koller
The Digital Michelangelo Project: 3D Scanning of Large Statues
2000
E. Koutsofios
LEFTY: A Two-view Editor for Technical Pictures
1991
Michael A. Kowalski
WYSIWYG NPR: Drawing Strokes Directly on 3D Models
2002
Robert Kubli
Validation of Acoustical Simulations in the "Bell Labs Box"
2002
Jason Lawrence
Principles of Appearance Acquisition and Representation
2009
Printing Spatially-Varying Reflectance
2009
Accelerating Real-Time Shading with Reverse Reprojection Caching
2007
A Compact Factored Representation of Heterogeneous Subsurface Scattering
2006
Acquisition and Representation of Material Appearance for Editing and Rendering
2006
Inverse Shade Trees for Non-Parametric Material Representation and Editing
2006
Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling
2005
Isoluminant Color Picking for Non-Photorealistic Rendering
2005
A Painting Interface for Interactive Surface Deformations
2004
Efficient BRDF Importance Sampling Using a Factored Representation
2004
A Painting Interface for Interactive Surface Deformations
2003
Improving the Two-Pass Resampling Algorithm
2003
Aaron Lee
Displaced Subdivision Surfaces
2000
Multiresolution Mesh Morphing
1999
Joseph C. Lee
WYSIWYG NPR: Drawing Strokes Directly on 3D Models
2002
Aaron W. F. Lee
MAPS: Multiresolution Adaptive Parameterization of Surfaces
1998
Jerome E. Lengyel
Real-Time Fur over Arbitrary Surfaces
2001
Hendrik P.A. Lensch
Principles of Appearance Acquisition and Representation
2009
Printing Spatially-Varying Reflectance
2009
Marc Levoy
Geometrically Stable Sampling for the ICP Algorithm
2003
Real-Time 3D Model Acquisition
2002
Efficient Variants of the ICP Algorithm
2001
Streaming QSplat: A Viewer for Networked Visualization of Large, Dense Models
2001
QSplat: A Multiresolution Point Rendering System for Large Meshes
2000
The Digital Michelangelo Project: 3D Scanning of Large Statues
2000
Silvio V. F. Levy
Contour Tracing by Piecewise Linear Approximations
1990
Kai Li
Tools and Applications for Large-Scale Display Walls
2005
Improving Progressive View-dependent Isosurface Propagation
2002
Data distribution strategies for high-resolution displays
2001
Progressive View-Dependent Isosurface Propagation
2001
Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera
2000
Building and Using A Scalable Display Wall System
2000
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs
2000
Load balancing for multi-projector rendering systems
1999
Wilmot W. Li
Non-Photorealistic Virtual Environments
2000
Alex Limpaecher
Where Do People Draw Lines?
2008
Yaron Lipman
Interior Distance Using Barycentric Coordinates
2009
Mobius Voting for Surface Correspondence
2009
Zhiyan Liu
Tools and Applications for Large-Scale Display Walls
2005
Improving Progressive View-dependent Isosurface Propagation
2002
Data distribution strategies for high-resolution displays
2001
Progressive View-Dependent Isosurface Propagation
2001
Building and Using A Scalable Display Wall System
2000
Linjie Luo
Estimating the Laplace-Beltrami Operator by Restricting 3D Functions
2009
Tran-Quan Luong
Isoluminant Color Picking for Non-Photorealistic Rendering
2005
Simon Mall
A Hardware Architecture for Surface Splatting
2007
Lee Markosian
Coherent Stylized Silhouettes
2003
WYSIWYG NPR: Drawing Strokes Directly on 3D Models
2002
Wojciech Matusik
Dynamic Shape Capture using Multi-View Photometric Stereo
2009
Fabricating Microgeometry for Custom Surface Reflectance
2009
Printing Spatially-Varying Reflectance
2009
Factored Time-Lapse Video
2007
A Compact Factored Representation of Heterogeneous Subsurface Scattering
2006
A Statistical Model for Synthesis of Detailed Facial Geometry
2006
Inverse Shade Trees for Non-Parametric Material Representation and Editing
2006
Barbara J. Meier
WYSIWYG NPR: Drawing Strokes Directly on 3D Models
2002
Tim Milliron
A Framework for Geometric Warps and Deformations
2002
Patrick Min
Shape-Based Retrieval and Analysis of 3D Models
2005
A 3D Model Search Engine
2004
A Beam Tracing Method for Interactive Architectural Acoustics
2004
A Comparison of Text and Shape Matching for Retrieval of Online 3D Models
2004
Modeling by Example
2004
The Princeton Shape Benchmark
2004
A Search Engine for 3D Models
2003
Early Experiences with a 3D Model Search Engine
2003
Priority-Driven Acoustic Modeling for Virtual Environments
2000
Real-Time Acoustic Modeling for Distributed Virtual Environments
1999
Don P. Mitchell
Computing the Discrepancy with Applications to Supersampling Patterns
1996
Random-Edge Discrepancy of Supersampling Patterns
1993
Henry Moreton
Displaced Subdivision Surfaces
2000
Keith Morley
Lighting with Paint
2007
Directing Gaze in 3D Models with Stylized Focus
2006
T. M. Murali
Consistent Solid and Boundary Representations from Arbitrary Polygonal Data
1997
Diego Nehab
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings
2008
Dense 3D Reconstruction from Specularity Consistency
2008
Accelerating Real-Time Shading with Reverse Reprojection Caching
2007
Advances in 3D Shape Acquisition
2007
Fast Triangle Reordering for Vertex Locality and Reduced Overdraw
2007
Triangle Order Optimization for Graphics Hardware Computation Culling
2006
Efficiently Combining Positions and Normals for Precise 3D Geometry
2005
Improved Sub-pixel Stereo Correspondences through Symmetric Refinement
2005
Spacetime Stereo: A Unifying Framework for Depth from Triangulation
2005
Stratified Point Sampling of 3D Models
2004
Addy Ngan
A Beam Tracing Method for Interactive Architectural Acoustics
2004
Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction
2001
Stephen C. North
A Viewer for Mathematical Structures and Surfaces in 3D
1990
James F. O'Brien
Synthesizing Sounds From Physically Based Motion
2001
Stephan Oetiker
A Hardware Architecture for Surface Splatting
2007
Robert Osada
Shape Distributions
2002
Renato Pajarola
XFastMesh: Fast View-dependent Meshing from External Memory
2002
Pieter Peers
Dynamic Shape Capture using Multi-View Photometric Stereo
2009
Fabricating Microgeometry for Custom Surface Reflectance
2009
A Compact Factored Representation of Heterogeneous Subsurface Scattering
2006
Fabio Pellacini
Printing Spatially-Varying Reflectance
2009
Lighting with Paint
2007
Lucas Pereira
The Digital Michelangelo Project: 3D Scanning of Large Statues
2000
Lena Petrović
Shadows for Cel Animation
2000
Hanspeter Pfister
Factored Time-Lapse Video
2007
A Statistical Model for Synthesis of Detailed Facial Geometry
2006
Inverse Shade Trees for Non-Parametric Material Representation and Editing
2006
Gopal Pingali
A Beam Tracing Method for Interactive Architectural Acoustics
2004
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments
1998
Joshua Podolak
Symmetry-Aware Mesh Processing
2009
Symmetry-Aware Mesh Processing
2007
Symmetry-Enhanced Remeshing of Surfaces
2007
A Planar-Reflective Symmetry Transform for 3D Shapes
2006
Atomic Volumes for Mesh Completion
2005
Jovan Popović
Dynamic Shape Capture using Multi-View Photometric Stereo
2009
Emil Praun
Fine Tone Control in Hardware Hatching
2002
Consistent Mesh Parameterizations
2001
Real-Time Fur over Arbitrary Surfaces
2001
Real-Time Hatching
2001
Building and Using A Scalable Display Wall System
2000
Lapped Textures
2000
Robust Mesh Watermarking
1999
Kari Pulli
The Digital Michelangelo Project: 3D Scanning of Large Statues
2000
Ravi Ramamoorthi
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin
2008
Viewpoint-Coded Structured Light
2007
A Compact Factored Representation of Heterogeneous Subsurface Scattering
2006
Inverse Shade Trees for Non-Parametric Material Representation and Editing
2006
Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling
2005
Efficiently Combining Positions and Normals for Precise 3D Geometry
2005
Spacetime Stereo: A Unifying Framework for Depth from Triangulation
2005
Efficient BRDF Importance Sampling Using a Factored Representation
2004
Spacetime Stereo: A Unifying Framework for Depth from Triangulation
2003
Kaspar Rohrer
A Hardware Architecture for Surface Splatting
2007
Szymon Rusinkiewicz
Dynamic Shape Capture using Multi-View Photometric Stereo
2009
Estimating the Laplace-Beltrami Operator by Restricting 3D Functions
2009
Fabricating Microgeometry for Custom Surface Reflectance
2009
How Well Do Line Drawings Depict Shape?
2009
Principles of Appearance Acquisition and Representation
2009
Printing Spatially-Varying Reflectance
2009
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin
2008
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings
2008
Dense 3D Reconstruction from Specularity Consistency
2008
Subtractive Shadows: A Flexible Framework for Shadow Level of Detail
2008
Video Puppetry: A Performative Interface for Cutout Animation
2008
Where Do People Draw Lines?
2008
Digital Bas-Relief from 3D Scenes
2007
Factored Time-Lapse Video
2007
Global Non-Rigid Alignment of 3-D Scans
2007
Highlight Lines for Conveying Shape
2007
Illustration of Complex Real-World Objects using Images with Normals
2007
Multiscale Shape and Detail Enhancement from Multi-light Image Collections
2007
Stylized Shadows
2007
Symmetry-Enhanced Remeshing of Surfaces
2007
Viewpoint-Coded Structured Light
2007
A Compact Factored Representation of Heterogeneous Subsurface Scattering
2006
A Planar-Reflective Symmetry Transform for 3D Shapes
2006
A Statistical Model for Synthesis of Detailed Facial Geometry
2006
Exaggerated Shading for Depicting Shape and Detail
2006
Inverse Shade Trees for Non-Parametric Material Representation and Editing
2006
Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling
2005
Atomic Volumes for Mesh Completion
2005
Efficiently Combining Positions and Normals for Precise 3D Geometry
2005
Improved Sub-pixel Stereo Correspondences through Symmetric Refinement
2005
Line Drawings from Volume Data
2005
Pose-independent Simplification of Articulated Meshes
2005
Spacetime Stereo: A Unifying Framework for Depth from Triangulation
2005
Efficient BRDF Importance Sampling Using a Factored Representation
2004
Estimating Curvatures and Their Derivatives on Triangle Meshes
2004
Interactive Rendering of Suggestive Contours with Temporal Coherence
2004
Modeling by Example
2004
Non-Rigid Range-Scan Alignment Using Thin-Plate Splines
2004
Shape Matching and Anisotropy
2004
Symmetry Descriptors and 3D Shape Matching
2004
A Reflective Symmetry Descriptor for 3D Models
2003
Geometrically Stable Sampling for the ICP Algorithm
2003
Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors
2003
Spacetime Stereo: A Unifying Framework for Depth from Triangulation
2003
Suggestive Contours for Conveying Shape
2003
Real-Time 3D Model Acquisition
2002
Efficient Variants of the ICP Algorithm
2001
Streaming QSplat: A Viewer for Networked Visualization of Large, Dense Models
2001
Stripe Boundary Codes for Real-Time Structured-Light Range Scanning of Moving Objects
2001
QSplat: A Multiresolution Point Rendering System for Large Meshes
2000
The Digital Michelangelo Project: 3D Scanning of Large Statues
2000
A New Change of Variables for Efficient BRDF Representation
1998
Raif Rustamov
Interior Distance Using Barycentric Coordinates
2009
Carlo H. Séquin
Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments
1993
Management of large amounts of data in interactive building walkthroughs
1992
David H. Salesin
Performance-Driven Hand-Drawn Animation
2000
Multiperspective Panoramas for Cel Animation
1997
Multiresolution Video
1996
Fast Multiresolution Image Querying
1995
Multiresolution Curves
1994
Rudrajit Samanta
Tools and Applications for Large-Scale Display Walls
2005
Data distribution strategies for high-resolution displays
2001
Building and Using A Scalable Display Wall System
2000
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs
2000
Load balancing for multi-projector rendering systems
1999
Pedro V. Sander
Accelerating Real-Time Shading with Reverse Reprojection Caching
2007
Fast Triangle Reordering for Vertex Locality and Reduced Overdraw
2007
Triangle Order Optimization for Graphics Hardware Computation Culling
2006
Kevin Sanik
How Well Do Line Drawings Depict Shape?
2009
Anthony Santella
Directing Gaze in 3D Models with Stylized Focus
2006
Suggestive Contours for Conveying Shape
2003
Peter Schröder
Consistent Mesh Parameterizations
2001
Multiresolution Mesh Morphing
1999
MAPS: Multiresolution Adaptive Parameterization of Surfaces
1998
Joshua Seims
Performance-Driven Hand-Drawn Animation
2000
Ankush Seth
Isoluminant Color Picking for Non-Photorealistic Rendering
2005
Jonathan Shade
The Digital Michelangelo Project: 3D Scanning of Large Statues
2000
Eli Shechtman
PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing
2009
Ben Shedd
Building and Using A Scalable Display Wall System
2000
Philip Shilane
Shape Distinction for 3D Object Retrieval
2008
Distinctive Regions of 3D Surfaces
2007
A Planar-Reflective Symmetry Transform for 3D Shapes
2006
Partial Matching of 3D Shapes with Priority-Driven Search
2006
Selecting Distinctive 3D Shape Descriptors for Similarity Retrieval
2006
Shape-Based Retrieval and Analysis of 3D Models
2005
Modeling by Example
2004
Stratified Point Sampling of 3D Models
2004
The Princeton Shape Benchmark
2004
Jeremy Shopf
Advanced Interactive Medical Visualization on the GPU
2008
Jaswinder Pal Singh
Building and Using A Scalable Display Wall System
2000
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs
2000
Load balancing for multi-projector rendering systems
1999
Peter-Pike J. Sloan
Stylized Video Cubes
2002
Jack Snoeyink
An Efficient Algorithm for Finding the CSG Representation of a Simple Polygon
1988
Mohan Sondhi
A Beam Tracing Method for Interactive Architectural Acoustics
2004
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments
1998
D. Souvaine
Detecting the interection of convex objects in the plane
1991
Rahul Sukthankar
Tools and Applications for Large-Scale Display Walls
2005
Kalyan Sunkavalli
Factored Time-Lapse Video
2007
Wim Sweldens
Consistent Mesh Parameterizations
2001
Multiresolution Mesh Morphing
1999
MAPS: Multiresolution Adaptive Parameterization of Surfaces
1998
Richard Szeliski
Performance-Driven Hand-Drawn Animation
2000
Ayellet Tal
Modeling by Example
2004
Hierarchical Mesh Decomposition Using Fuzzy Clustering and Cuts
2003
Visualization of geometric algorithms
1995
Natalya Tatarchuk
Advanced Interactive Medical Visualization on the GPU
2008
Accelerating Real-Time Shading with Reverse Reprojection Caching
2007
Real-time Mesh Simplification Using the GPU
2007
Seth Teller
Partitioning and Ordering Large Radiosity Computations
1994
Seth J. Teller
Management of large amounts of data in interactive building walkthroughs
1992
Craig E. Thayer
Texture Mapping for Cel Animation
1998
Multiperspective Panoramas for Cel Animation
1997
Nathaniel J. Thurston
A Viewer for Mathematical Structures and Surfaces in 3D
1990
William P. Thurston
Contour Tracing by Piecewise Linear Approximations
1990
Corey Toler-Franklin
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings
2008
Illustration of Complex Real-World Objects using Images with Normals
2007
Kentaro Toyama
Performance-Driven Hand-Drawn Animation
2000
Olga Troyanskaya
Tools and Applications for Large-Scale Display Walls
2005
Nicolas Tsingos
A Beam Tracing Method for Interactive Architectural Acoustics
2004
Validation of Acoustical Simulations in the "Bell Labs Box"
2002
Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction
2001
George Tzanetakis
Building and Using A Scalable Display Wall System
2000
Ivan Viola
Feature Emphasis and Contextual Cutaways for Multimodal Medical Visualization
2007
Andreas Vlachopoulos
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings
2008
Grant Wallace
Tools and Applications for Large-Scale Display Walls
2005
Data distribution strategies for high-resolution displays
2001
Matthew Webb
Fine Tone Control in Hardware Hatching
2002
WYSIWYG NPR: Drawing Strokes Directly on 3D Models
2002
Real-Time Hatching
2001
Wolfgang Wein
Feature Emphasis and Contextual Cutaways for Multimodal Medical Visualization
2007
Jim West
A Beam Tracing Method for Interactive Architectural Acoustics
2004
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments
1998
Tim Weyrich
Fabricating Microgeometry for Custom Surface Reflectance
2009
Fingerprinting Blank Paper Using Commodity Scanners
2009
Principles of Appearance Acquisition and Representation
2009
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin
2008
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings
2008
Dense 3D Reconstruction from Specularity Consistency
2008
A Hardware Architecture for Surface Splatting
2007
Digital Bas-Relief from 3D Scenes
2007
Allan R. Wilks
Contour Tracing by Piecewise Linear Approximations
1990
Lance Williams
Shadows for Cel Animation
2000
Daniel N. Wood
Multiperspective Panoramas for Cel Animation
1997
Dimah Yanovsky
Interactive Image-Based Rendering Using Feature Globalization
2003
Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments
2003
Mark Young
Viewpoint-Coded Structured Light
2007
Jenny Zhao
Continuous Algorithms for Visibility: The Space Searching Approach
1993
Jiannan Zheng
Building and Using A Scalable Display Wall System
2000
Load balancing for multi-projector rendering systems
1999
Todd Zickler
Principles of Appearance Acquisition and Representation
2009