Here's what I did at SIGGRAPH this year.

Full Day Course
Virtual Worlds, Real Sounds

This course covers concepts, models, techniques, and systems for parametric digital synthesis and simulation of real-world sounds and sonic environments. Its goal was to provide well-founded methods and techniques for dealing with sound using parametric computational models. Attendees left with the knowledge that there can be more to virtual sonic environments than playback of pre-recorded PCM sounds, and more than attachment of ad hoc echoes and reverberation effects to simulating realistic sonic spaces. The course balanced theory, algorithms, and issues in the computation of sound with demonstrations illustrating the use of real-time sound synthesis and processing.