**Assignment 3 Gallery** Winners (+2.0 points) =============================== ![**rbova**: When I realized that I had the ability to draw any basic shiny (non-textured) object I wanted, my mind immediately jumped to the early Pixar shorts (which are known for such a look). Thus, after several hours of work, I have recreated a scene from one of my favorites. I call this scene "Knick Knack", after the name of the short.](./gallery/rbova.png border="1" width="640px") ![**jberchara**: For art, I use fractal Brownian motion to create a cool Black Hole scene. It could also be an Iris. I call it 'Singularity'. Please see animated version, after turning off SoftShadows!](./gallery/jbechara.png border="1" width="640px") ![**anniec**: For my art scene, I was inspired by Japanese artist Yayoi Kusama's infinity rooms. I made the top and surrounding walls mirrors, the floor white, and the spheres inside the scene mostly mirrored with one glass sphere. I like how the objects are "cloned" in the seemingly infinite space and how the other reflective objects in the room are reflected in the spheres, adding texture/color.](./gallery/anniec.png border="1" width="640px") ![**bccho**: I made a disco room, with an icosahedron as the disco ball, and various boxes for sofas, a dance stage, a bar with cylindrical stools, a door (behind the camera), and the glass and mirror spheres as decorations in the corners. I highly recommend disabling shadows by changing the DISABLE_SHADOWS constant defined at the top of fragmentShader.glsl before attempting to render this, because it can take far too long with all the lights and objects. I made all triangles rotate about the y (vertical) axis through the origin, so that the disco ball in my disco scene spins when animated.](./gallery/bccho.png border="1" width="640px") ![**bwzhu**: My scene simulates what it would look like in the interior of a giant spherical mirror with a single light source in the center. There are four objects within: a blue tetrahedron, a red icosahedron with my special texture, a green box, and a yellow sphere with phong lighting. The spherical curve of the mirror causes the images to be distorted as they are reflected, creating a cool effect as you move around.](./gallery/bwzhu.png border="1" width="640px") ![**brandonm**](./gallery/brandonm.png border="1" width="640px") Runner-ups (+1.5 points) =============================== ![**tgwozdz**: To implement Art, I built another scene where I had checkerboard on two sides that the view cannot see and my special pattern on the other two walls. In the middle, I had a few mirror spheres that allow you to see what's behind you and give an interesting affect.](./gallery/tgwozdz.png border="1" width="640px") ![**gvj**: Soft shadows gone wrong...](./gallery/gvj.png border="1" width="640px") ![**junghwan**: The idea was to create a "Museum Gallery" feeling with mirrors, bright lights, white walls, and clear, crystal convex polygons. Although it did not come off as well as intended, by surrounding the room with multiple lights and a high, colorful ceiling, I was able to give off the vibe of a "piece of art" floating on top of a piece of expensive looking glass. Since there are very few geometries and objects involved in this scene, most of the time went into fine-tuning colors and positions of the things in the room.](./gallery/junghwan.png border="1" width="640px") ![**spli**: I made all but one side of the cornell box mirrors, and made the one side purple. Then, I put the mesh.json objects in, making the tetrahedron "white" (0.9 channels). The result is an awesome purple mirror tunnel with infinite copies of the mirror box and white tetrahedron.](./gallery/spli.png border="1" width="640px") ![**kraigm**: This is supposed to be Saruman at his palantir, except his tower is super trippy.](./gallery/kraigm.png border="1" width="640px") ![**mshu**: A bunch of planes, mirrors and tetrahedra and color.](./gallery/mshu.png border="1" width="640px") ![**xw7**: I arranged spheres into a solar system on a dark background in the custom.json file. I tried to include the correct scales and colors for the planets. I also included small white spheres to be the distant stars.](./gallery/xw7.png border="1" width="640px")