//USE HEADPHONES! //Simple flanger code: sweeps a comb filter frequency up and down Noise n =>DelayL myDelay=>dac.right; myDelay=>Gain g=>myDelay; g.gain(.8); n.gain(.2); Std.mtof(48) => float fromFreq; Std.mtof(80) => float toFreq; Envelope e => blackhole; 1::second => e.duration; fromFreq => e.value; toFreq => e.target; e.keyOn(); spork ~updateDelay(); 1::second => now; fromFreq => e.target; 50::second=>now; fun void updateDelay() { while (true) { (1.0/e.value())::second=>myDelay.delay; 10::samp => now; } }