| File Name | Method/Member Name | 
| Shape | 
| shape.h | virtual char* Shape::name(void) | 
| shape.h | virtual void Shape::write(int
indent,
FILE* fp=stdout) | 
| shape.h | void Shape::draw(int
complexity) | 
| ShapeListElement | 
| group.[cpp/h] | ShapeListElement* ShapeListElement::next | 
| group.[cpp/h] | Shape* ShapeListElement::shape | 
| group.[cpp/h] | ShapeListElement::ShapeListElement(Shape*
shape) | 
| group.[cpp/h] | void ShapeListElement::~ShapeListElement(void) | 
| group.[cpp/h] | void ShapeListElement::addShape(Shape*
shape) | 
| Group | 
| group.[cpp/h] | ShapeListElement* Group::shapeList | 
| group.[cpp/h] | Group::Group(void) | 
| group.[cpp/h] | Group::~Group(void) | 
| group.[cpp/h] | void Group::addShape(Shape*
shape) | 
| group.[cpp/h] | int Group::shapeNum(void) | 
| group.[cpp/h] | void Group::draw(int
complexity) | 
| group.[cpp/h] | void Group::write(int
indent, FILE* fp=stdout) | 
| group.[cpp/h] | virtual void Group::writeBegin(int
indent, FILE* fp=stdout) | 
| group.[cpp/h] | virtual void Group::writeEnd(int
indent, FILE* fp=stdout) | 
| group.[cpp/h] | virtual Matrix Group::getMatrix(void) | 
| StaticGroup | 
| group.[cpp/h] | Matrix StaticGroup::localTransform | 
| group.[cpp/h] | StaticGroup::StaticGroup(FILE*
fp) | 
| group.[cpp/h] | StaticGroup::StaticGroup(Matrix
localTransform) | 
| group.[cpp/h] | char* StaticGroup::name(void) | 
| group.[cpp/h] | Matrix StaticGroup::getMatrix(void) | 
| group.[cpp/h] | void StaticGroup::writeBegin(int
indent, FILE* fp=stdout) | 
| group.[cpp/h] | void StaticGroup::writeEnd(int
indent, FILE* fp=stdout) | 
| ParametrizedGroup | 
| group.[cpp/h] | Parameter* ParametrizedGroup::parameter | 
| group.[cpp/h] | ParametrizedMatrix ParametrizedGroup::localTransform | 
| group.[cpp/h] | ParametrizedGroup::ParametrizedGroup(FILE*
fp) | 
| group.[cpp/h] | char* ParametrizedGroup::name(void) | 
| group.[cpp/h] | Matrix ParametrizedGroup::getMatrix(void) | 
| group.[cpp/h] | void ParametrizedGroup::writeBegin(int
indent, FILE* fp=stdout) | 
| group.[cpp/h] | void ParametrizedGroup::writeEnd(int
indent, FILE* fp=stdout) | 
| RayFileInstance | 
| rayFileInstance.[cpp/h] | RayFileInstance::RayFileInstance(RayFile*
rayFile) | 
| rayFileInstance.[cpp/h] | char* RayFileInstance::name(void) | 
| rayFileInstance.[cpp/h] | void RayFileInstance::write(int
indent,
FILE* fp=stdout) | 
| rayFileInstance.[cpp/h] | void RayFileInstance::draw(int
complexity) | 
| Triangle | 
| triangle.[cpp/h] | Vertex* Triangle::v[3] | 
| triangle.[cpp/h] | Material Triangle::material | 
| triangle.[cpp/h] | Triangle::Triangle(Vertex*
v1, Vertex* v2, Vertex* v3, Material* material) | 
| triangle.[cpp/h] | Triangle::Triangle(FILE*
fp, int* materialIndex, Vertex* vList, int vSize) | 
| triangle.[cpp/h] | char* Triangle::name(void) | 
| triangle.[cpp/h] | void Triangle::write(int
indent, FILE* fp=stdout) | 
| triangle.[cpp/h] | void Triangle::draw(int
complexity) | 
| Sphere | 
| sphere.[cpp/h] | Point3D Sphere::center | 
| sphere.[cpp/h] | Flt Sphere::radius | 
| sphere.[cpp/h] | Material* Sphere::material | 
| sphere.[cpp/h] | Sphere::Sphere(Point3D
center, Flt radius, Material* material) | 
| sphere.[cpp/h] | Sphere::Sphere(FILE*
fp, int* materialIndex) | 
| sphere.[cpp/h] | char* Sphere::name(void) | 
| sphere.[cpp/h] | void Sphere::write(int
indent, FILE* fp=stdout) | 
| sphere.[cpp/h] | void Sphere::draw(int
complexity) | 
| Cone | 
| cone.[cpp/h] | Point3D Cone::center | 
| cone.[cpp/h] | Flt Cone::height | 
| cone.[cpp/h] | Flt Cone::radius | 
| cone.[cpp/h] | Material* Cone::material | 
| cone.[cpp/h] | Cone::Cone(Point3D
center, Flt height, Flt radius, Material* material) | 
| cone.[cpp/h] | Cone::Cone(FILE*
fp, int* materialIndex) | 
| cone.[cpp/h] | char* Cone::name(void) | 
| cone.[cpp/h] | void Cone::write(int
indent, FILE* fp=stdout) | 
| cone.[cpp/h] | void Cone::draw(int
complexity) | 
| Cylinder | 
| cylinder.[cpp/h] | Point3D Cylinder::center | 
| cylinder.[cpp/h] | Flt Cylinder::height | 
| cylinder.[cpp/h] | Flt Cylinder::radius | 
| cylinder.[cpp/h] | Material* Cylinder::material | 
| cylinder.[cpp/h] | Cylinder::Cylinder(Point3D
center, Flt height, Flt radius, Material* material) | 
| cylinder.[cpp/h] | Cylinder::Cylinder(FILE*
fp, int* materialIndex) | 
| cylinder.[cpp/h] | char* Cylinder::name(void) | 
| cylinder.[cpp/h] | void Cylinder::write(int
indent, FILE* fp=stdout) | 
| cylinder.[cpp/h] | void Cylinder::draw(int
complexity) | 
| Box | 
| box.[cpp/h] | Point3D Box::center | 
| box.[cpp/h] | Point3D Box::length | 
| box.[cpp/h] | Material* Box::material | 
| box.[cpp/h] | Box::Box(Point3D
center, Point3D length, Material* material) | 
| box.[cpp/h] | Box::Box(FILE*
fp, int* materialIndex) | 
| box.[cpp/h] | char* Box::name(void) | 
| box.[cpp/h] | void Box::write(int
indent, FILE* fp=stdout) | 
| box.[cpp/h] | void Box::draw(int
complexity) | 
| Light | 
| light.h | Point3D Light::color | 
| light.h | virtual int Light::read(FILE*
fp) | 
| light.h | virtual void Light::write(FILE*
fp=stdout) | 
| light.h | virtual void Light::draw(int
lightNum) | 
| PointLight | 
| pointLight.[cpp/h] | Point3D PointLight::location | 
| pointLight.[cpp/h] | Flt PointLight::constAtten | 
| pointLight.[cpp/h] | Flt PointLight::linearAtten | 
| pointLight.[cpp/h] | Flt PointLight::quadAtten | 
| pointLight.[cpp/h] | int PointLight::read(FILE*
fp) | 
| pointLight.[cpp/h] | void PointLight::write(FILE*
fp=stdout) | 
| pointLight.[cpp/h] | void PointLight::draw(int
lightNum) | 
| DirectionalLight | 
| directionalLight.[cpp/h] | Point3D DirectionalLight::direction | 
| directionalLight.[cpp/h] | int DirectionalLight::read(FILE*
fp) | 
| directionalLight.[cpp/h] | void DirectionalLight::write(FILE*
fp=stdout) | 
| directionalLight.[cpp/h] | void DirectionalLight::draw(int
lightNum) | 
| SpotLight | 
| spotLight.[cpp/h] | Point3D SpotLight::location | 
| spotLight.[cpp/h] | Point3D SpotLight::direction | 
| spotLight.[cpp/h] | Flt SpotLight::constAtten | 
| spotLight.[cpp/h] | Flt SpotLight::linearAtten | 
| spotLight.[cpp/h] | Flt SpotLight::quadAtten | 
| spotLight.[cpp/h] | Flt SpotLight::cutOffAngle | 
| spotLight.[cpp/h] | Flt SpotLight::dropOffRate | 
| spotLight.[cpp/h] | int SpotLight::read(FILE*
fp) | 
| spotLight.[cpp/h] | void SpotLight::write(FILE*
fp=stdout) | 
| spotLight.[cpp/h] | void SpotLight::draw(int
lightNum) | 
| Key | 
| key.[cpp/h] | Parameter* Key::parameter | 
| key.[cpp/h] | Key::Key(void) | 
| key.[cpp/h] | Key::~Key(void) | 
| key.[cpp/h] | void Key::setParameterName(char*
name) | 
| key.[cpp/h] | void Key::setSize(int
size) | 
| key.[cpp/h] | int Key::samples(void) | 
| key.[cpp/h] | char* Key::name(void) | 
| key.[cpp/h] | float& Key::operator[
] (int index) | 
| key.[cpp/h] | float& Key::index(int
index) | 
| KeyFile | 
| key.[cpp/h] | Key* KeyFile::keyList | 
| key.[cpp/h] | char KeyFile::fileName[
] | 
| key.[cpp/h] | KeyFile::KeyFile(char*
fileName) | 
| key.[cpp/h] | KeyFile::~KeyFile(void) | 
| key.[cpp/h] | void KeyFile::write(char*
fileName) | 
| key.[cpp/h] | void KeyFile::write(FILE*
fp=stdout) | 
| key.[cpp/h] | void KeyFile::read(char*
fileName) | 
| key.[cpp/h] | void KeyFile::read(FILE*
fp) | 
| key.[cpp/h] | int KeyFile::keyNum(void) | 
| key.[cpp/h] | int KeyFile::frameNum(void) | 
| key.[cpp/h] | float KeyFile::duration(void) | 
| key.[cpp/h] | int KeyFile::indexOf(char*
name) | 
| key.[cpp/h] | void KeyFile::setParameterValues(float
time) | 
| key.[cpp/h] | void KeyFile::linkParameters(Parameter**
parameterList, int pCount) | 
| Camera | 
| scene.[cpp/h] | Flt Camera::heightAngle | 
| scene.[cpp/h] | Flt Camera::aspectRatio | 
| scene.[cpp/h] | Point3D Camera::position | 
| scene.[cpp/h] | Point3D Camera::direction | 
| scene.[cpp/h] | Point3D Camera::up | 
| scene.[cpp/h] | Point3D Camera::right | 
| scene.[cpp/h] | int Camera::read(FILE*
fp) | 
| scene.[cpp/h] | void Camera::write(FILE*
fp=stdout) | 
| Vertex | 
| scene.[cpp/h] | int Vertex::index | 
| scene.[cpp/h] | Point3D Vertex::position | 
| scene.[cpp/h] | Point3D Vertex::normal | 
| scene.[cpp/h] | Point2D Vertex::texCoordinate | 
| scene.[cpp/h] | int Vertex::read(FILE*
fp) | 
| scene.[cpp/h] | void Vertex::write(FILE*
fp=stdout) | 
| Material | 
| scene.[cpp/h] | int Material::index | 
| scene.[cpp/h] | Point3D Material::ambient | 
| scene.[cpp/h] | Point3D Material::diffuse | 
| scene.[cpp/h] | Point3D Material::specular | 
| scene.[cpp/h] | Point3D Material::emmisive | 
| scene.[cpp/h] | Flt Material::kspec | 
| scene.[cpp/h] | Flt Material::ktran | 
| scene.[cpp/h] | Flt Material::refind | 
| scene.[cpp/h] | Texture* Material::tex | 
| scene.[cpp/h] | char Material::foo[
] | 
| scene.[cpp/h] | GLuint Material::handle | 
| scene.[cpp/h] | Material::Material(void) | 
| scene.[cpp/h] | Material::Material(int
index, Point3D ambient, Point3D color, Flt kspec) | 
| scene.[cpp/h] | void Material::setHandle(void) | 
| scene.[cpp/h] | int Material::read(FILE*
fp) | 
| scene.[cpp/h] | void Material::write(FILE*
fp=stdout) | 
| Texture | 
| scene.[cpp/h] | int Texture::index | 
| scene.[cpp/h] | char Texture::filename[
] | 
| scene.[cpp/h] | GLuint Texture::handle | 
| scene.[cpp/h] | Image* Texture::img | 
| scene.[cpp/h] | Texture::Texture(void) | 
| scene.[cpp/h] | Texture::~Texture(void) | 
| scene.[cpp/h] | void Texture::setHandle(void) | 
| scene.[cpp/h] | int Texture::read(FILE*
fp) | 
| scene.[cpp/h] | void Texture::write(FILE*
fp=stdout) | 
| RayFile | 
| scene.[cpp/h] | int RayFile::index | 
| scene.[cpp/h] | char RayFile::filename[
] | 
| scene.[cpp/h] | Scene* RayFile::scene | 
| scene.[cpp/h] | RayFile::~RayFile(void) | 
| scene.[cpp/h] | int RayFile::read(FILE*
fp) | 
| scene.[cpp/h] | void RayFile::write(FILE*
fp=stdout) | 
| Scene | 
| scene.[cpp/h] | Point3D Scene::ambient | 
| scene.[cpp/h] | Point3D Scene::background | 
| scene.[cpp/h] | Camera Scene::camera | 
| scene.[cpp/h] | Light** Scene::lights | 
| scene.[cpp/h] | int Scene::lightNum | 
| scene.[cpp/h] | StaticGroup* Scene::group | 
| scene.[cpp/h] | KeyFile* Scene::keyFiles | 
| scene.[cpp/h] | int Scene::keyFileNum | 
| scene.[cpp/h] | Scene::Scene(void) | 
| scene.[cpp/h] | Scene::~Scene(void) | 
| scene.[cpp/h] | Material* Scene::getMaterial(int
index) | 
| scene.[cpp/h] | void Scene::setHandles(void) | 
| scene.[cpp/h] | void Scene::setParameters(float
time) | 
| scene.[cpp/h] | void Scene::read(const
char* filename) | 
| scene.[cpp/h] | void Scene::write(FILE*
fp=stdout) | 
| Point2D | 
| geometry.[cpp/h] | Point2D::Point2D(void) | 
| geometry.[cpp/h] | Point2D::Point2D(Flt
x, Flt y) | 
| geometry.[cpp/h] | Flt& Point2D::operator[
] (int index) | 
| geometry.[cpp/h] | void Point2D::print(void) | 
| geometry.[cpp/h] | void Point2D::printnl(void) | 
| geometry.[cpp/h] | Flt Point2D::dot(Point2D
pt) | 
| geometry.[cpp/h] | Flt Point2D::length(void) | 
| geometry.[cpp/h] | Point2D Point2D::unit(void) | 
| geometry.[cpp/h] | Point2D Point2D::negate(void) | 
| geometry.[cpp/h] | Point2D Point2D::operator-
(void) | 
| geometry.[cpp/h] | Point2D Point2D::scale(Flt
scl) | 
| geometry.[cpp/h] | Point2D Point2D::operator*
(Flt scale) | 
| geometry.[cpp/h] | Point2D Point2D::operator/
(Flt scale) | 
| geometry.[cpp/h] | Point2D Point2D::add(Point2D
pt) | 
| geometry.[cpp/h] | Point2D Point2D::operator+
(Point2D pt) | 
| geometry.[cpp/h] | Point2D Point2D::subtract(Point2D
pt) | 
| geometry.[cpp/h] | Point2D Point2D::operator-
(Point2D pt) | 
| geometry.[cpp/h] | Point2D Point2D::mult(Point2D
pt) | 
| Point3D | 
| geometry.[cpp/h] | Point3D::Point3D(void) | 
| geometry.[cpp/h] | Point3D::Point3D(Flt
x, Flt y, Flt z) | 
| geometry.[cpp/h] | Flt& Point3D::operator[
] (int index) | 
| geometry.[cpp/h] | void Point3D::print(void) | 
| geometry.[cpp/h] | void Point3D::printnl(void) | 
| geometry.[cpp/h] | Flt Point3D::dot(Point3D
pt) | 
| geometry.[cpp/h] | Flt Point3D::length(void) | 
| geometry.[cpp/h] | Point3D Point3D::unit(void) | 
| geometry.[cpp/h] | Point3D Point3D::negate(void) | 
| geometry.[cpp/h] | Point3D Point3D::operator-
(void) | 
| geometry.[cpp/h] | Point3D Point3D::scale(Flt
scl) | 
| geometry.[cpp/h] | Point3D Point3D::operator*
(Flt scale) | 
| geometry.[cpp/h] | Point3D Point3D::operator/
(Flt scale) | 
| geometry.[cpp/h] | Point3D Point3D::add(Point3D
pt) | 
| geometry.[cpp/h] | Point3D Point3D::operator+
(Point3D pt) | 
| geometry.[cpp/h] | Point3D Point3D::subtract(Point3D
pt) | 
| geometry.[cpp/h] | Point3D Point3D::operator-
(Point3D pt) | 
| geometry.[cpp/h] | Point3D Point3D::crossProduct(Point3D
pt) | 
| geometry.[cpp/h] | Point3D Point3D::mult(Point3D
pt) | 
| Ray |  | 
| geometry.[cpp/h] | Point3D Ray::p | 
| geometry.[cpp/h] | Point3D Ray::d | 
| geometry.[cpp/h] | Ray::Ray(void) | 
| geometry.[cpp/h] | Ray::Ray(Point3D
p,Point3D d) | 
| geometry.[cpp/h] | void Ray::print(void) | 
| geometry.[cpp/h] | void Ray::printnl(void) | 
| geometry.[cpp/h] | Ray Ray::translate(Point3D
pt) | 
| geometry.[cpp/h] | Point3D Ray::operator(
) (Flt param) | 
| geometry.[cpp/h] | Point3D Ray::position(Flt
param) | 
| Matrix | 
| geometry.[cpp/h] | Flt& Matrix::operator(
) (int col,int row) | 
| geometry.[cpp/h] | Flt Matrix::det(void) | 
| geometry.[cpp/h] | void Matrix::print(void) | 
| geometry.[cpp/h] | void Matrix::printnl(void) | 
| geometry.[cpp/h] | Matrix Matrix::mult(Matrix
m) | 
| geometry.[cpp/h] | Matrix Matrix::operator*
(Matrix m) | 
| geometry.[cpp/h] | Matrix Matrix::transpose(void) | 
| geometry.[cpp/h] | Matrix Matrix::invert(void) | 
| geometry.[cpp/h] | Point3D Matrix::multPosition(Point3D
position) | 
| geometry.[cpp/h] | Point3D Matrix::multDirection(Point3D
direction) | 
| geometry.[cpp/h] | Point3D Matrix::multNormal(Point3D
normal) | 
| geometry.[cpp/h] | Ray Matrix::mult(Ray
ray) | 
| geometry.[cpp/h] | Ray Matrix::operator*
(Ray ray) | 
| Parameter | 
| pMatrix.[cpp/h] | float Parameter::value | 
| pMatrix.[cpp/h] | char Parameter::name[
] | 
| pMatrix.[cpp/h] | Parameter::Parameter(void) | 
| ParametrizedMatrix | 
| pMatrix.[cpp/h] | void ParametrizedMatrix::setType(int
type) | 
| pMatrix.[cpp/h] | int ParametrizedMatrix::getType(void) | 
| pMatrix.[cpp/h] | Matrix ParametrizedMatrix::getMatrix(float
t) | 
| Pixel | 
| image.[cpp/h] | unsigned char Pixel::r | 
| image.[cpp/h] | unsigned char Pixel::g | 
| image.[cpp/h] | unsigned char Pixel::b | 
| image.[cpp/h] | unsigned char Pixel::a | 
| Image | 
| image.[cpp/h] | Pixel* Image::pixelList | 
| image.[cpp/h] | Image::Image(void) | 
| image.[cpp/h] | Image::~Image(void) | 
| image.[cpp/h] | int Image::width(void) | 
| image.[cpp/h] | int Image::height(void) | 
| image.[cpp/h] | Pixel& Image::operator(
) (int x, int y) | 
| image.[cpp/h] | Pixel& Image::pixel(int
x, int y) |