Matching Constraints
Validity of match
- A scene node can map to only one model node, and a model node cannot be mapped by more than one scene node
Similarity of primitives
- Same sign, same type, similar size
Preservation of precedence graph
- Primitives should have the same precedence
- Gluing arcs should correspond
Preservation of geometry
- Minimize distances between reference points and angles between reference vectors of primitives