Summary
Kinematics
- Forward kinematics
- Animator specifies joints (hard)
- Compute end-effectors (easy - assn 5!)
- Inverse kinematics
- Animator specifies end-effectors (easier)
- Solve for joints (harder)
Dynamics
- Space-time constraints
- Animator specifies structures & constraints (easiest)
- Solve for motion (hardest)
- Also other physical simulations