Page 1 Visible Surface Removal

Page 2 Classification of Algorithms

Page 3 Key Ideas

Page 4 Methods 1 -- z-buffering

Page 5 z-buffering (part 2)

Page 6 Methods 2 -- A buffering

Page 7 Methods 3 -- Scan line

Page 8 Scan line -- an example

Page 9 Methods 4 -- depth sort

Page 10 Depth sort continued

Page 11 Methods 5 -- BSP Tree

Page 12 Methods 6 -- Area Subdivision

Page 13 Methods 7 -- Ray casting

Page 14 Other things