/*************************************************************************
* Compilation: javac BouncingBall.java
* Execution: java BouncingBall
* Dependencies: StdDraw.java
* Implementation of a 2-d bouncing ball in the box from (-1, -1) to (1, 1).
*
* This code is already complete. You will make an object-oriented version
* of it as described in the next file.
*
* The version differs from the one in Booksite 1.5 in the initial position
* of the ball, and random factors for the velocity and radius.
*************************************************************************/
public class BouncingBall {
public static void main(String[] args) {
// set the scale of the coordinate system
StdDraw.setXscale(-1.0, 1.0);
StdDraw.setYscale(-1.0, 1.0);
// initial values, random velocity and size
double rx = 0.0, ry = 0.0; // position
double vx = 0.015 - Math.random() * 0.03; // x velocity
double vy = 0.015 - Math.random() * 0.03; // y velocity
double radius = 0.025 + Math.random() * 0.05; // size
// main animation loop
while (true) {
// bounce off wall according to law of elastic collision
if (Math.abs(rx + vx) > 1.0 - radius) vx = -vx;
if (Math.abs(ry + vy) > 1.0 - radius) vy = -vy;
// update position
rx = rx + vx;
ry = ry + vy;
// clear the background
StdDraw.setPenColor(StdDraw.GRAY);
StdDraw.filledSquare(0, 0, 1.0);
// draw ball on the screen
StdDraw.setPenColor(StdDraw.BLACK);
StdDraw.filledCircle(rx, ry, radius);
// display and pause for 20 ms
StdDraw.show(20);
}
}
}