|NAME AND DESCRIPTION||N = 1||N = 2||N = 3||N = 4||N = 5||N = 6|
I created a 2D visualization of a Menger Sponge. The Menger Sponge beings as a cube with side length, s. Then it is split up into 27 cubes each with side length s/3. The 'middle' cubes are removed, a total of 7 (one on each face and the center one) of them. The process is then repeated on the remaining 20 cubes, each being split into 27 cubes with side length s/9, etc. After infinite steps, the cube has zero volume but infinite surface area, which is a cool property. I used a basic 2D projection of the cube, which complicated the calculations but was enjoyably challenging. There are two methods, one which produces the fractal on the top face, and the second which deals with the left and right faces (which are y-axis symmetrical). Each call to the 'face' methods has 8 recursive calls within.
I was inspired by both the Menger Sponge and the AOPS logo. I wanted to create something that looked 3D, so I played with different colorings of hexagons to create the illusion of cubes. After figuring out the method for creating the cubes, I used mutual recursion as well as branches that had a different number of recursive calls per level to extrude and hollow out the corners of each cube. The end result was a cool pattern of differently oriented cubes.
My version of Art.java draws a Mondrian-esque square with red, blue, white, or yellow blocks inside the main square. Mondrian does use Golden Rectangle in his paintings and at first I tried using the equation in this article: http://mathworld.wolfram.com/GoldenRectangle.html It didn't work out as I planned so I tried recursively dividing the squares. That gave rise to a boring uniform grid. I then experimented with using different combinations of the four quadrants and discovered the six different "formats" the program can draw. With larger N, I thought all the colors would be too overwhelming so I gave a slight higher preference for white (line 26). I also experimented with different pen radii for the borders to polish up the drawings. I like how a different Mondrian appears each time the program is called and how different each format looks even though the code is basically the same.
Like Xiao Yang Yu and Samantha Ip (best of Spring 2015), I chose to make a program that would display a cherry blossom tree. I liked Xiao's idea more as it relied on randomness to generate a more organic picture. Rather than making a geometric shape that would be copied time after time, I chose to use a random number to determine the location of the next branch. Even though it's not a fractal, I think it's beautiful (especially when N is very large). All of the individual pink dots make the tree look very poised and elegant. Like Xiao, I chose to also scale the flowers and branches to help make the image look more organic. In essence, this is a reproduction of Xiao's program with a few minor repairs. I attempted to correct some of the issues that seemed to come up in his images. I made the flowers more flower shaped and increased the angle range for the branches.
My program models de Stijl artist Piet Mondrian’s famous artworks. I used a recursive program that selects a random point at which to fracture the previous, larger rectangle into 4 smaller rectangles. I used another random function to fill in the rectangles with Mondrian’s famous color palette: bright red, yellow, and blue (while keeping white as the most likely option). Overall, I enjoyed the opportunity to mix abstract art with computer science.
This program displays the Pythagoras Tree fractal, which I found out about from a link that the booksite recommended: http://wayback.archive-it.org/3635/20130719033956/http://library. thinkquest.org/26242/full/index.html I first started with the basic template from Sierpinski.java. I wrote some static class variables to hold constants, then had a main method, then wrote recursive method, and then had a draw method. I then wrote a draw method that drew one square at a specified angle. However, this didn’t work because the square on the left and the square on the right tilted in different directions. Apparently, the square on the right is basically the square on the left, rotated 360 - theta degrees, where theta is the tilt of the left square. So I rewrote the method drawSquares() to draw both squares at once. This involved lots of trig and bogged me down a lot. I ended up with lots of scribbled-over scratch paper. When I finally got the fractal to draw correctly, I decided to add some color to it.
My graphic recursively divides each cube into eight equal segments, and draws three of the cubes each time. The recursion also only occurs in the cubes that are re-drawn. The program utilizes colors so that each step may be viewed, and also gives the graphic a 3D effect.
I first looked up common fractals on Google images and found this recurring snowflake idea, but then when I was experimenting with the angles on my code (instead of using 45 degrees, I chose 30 degrees), I found that I liked this angle better because when you increase the number of branches/twigs, it mirrored the outer layer/outline of my favorite vegetable, broccoli.
I created a variation on the Apollonian Gasket, a fractal which I learned about at https://en.wikipedia.org/wiki/Apollonian_gasket. Instead of using three circles to start with, my program uses n + 2, where n is the first command-line argument (I add 2 because it works best with at least 3 circles initially). As a creativity augmenter, I colored each circle with an R, G and B value determined by its x-position, y-poition, and radius, respectively.
My creation draws eight circles of radius .25r in a circular configuration and then one of radius .5 in the center. If n is greater than 2, the figures at the immediate top, bottom, right, and left will have n go down by 2 and thus skip some recursive steps and draw fewer circles in that location. In order to write this program I had to first think about where the radii of the new figures needed to be in relation to the original (x,y) radius. Then I had to figure out what the new radii had to be. After that I just used a similar thought process as Sierpinski to code the recursive function. My prettyCirlces function draws a circle, then calls itself 9 times in order to draw the other circles in the correct locations with the correct radii. My main function sets the parameters of the "outline" circle and calls the prettyCircles function to run "N" times (with the exception of when n goes down by 2).
To make my artistic creation, I googled recursive drawings and found the following picture (http://1.bp.blogspot.com/-ooclWVdN3IQ/T67l6iMquuI/AAAAAAAAS6w/k9VwvHc1uPY/s1600/Screen+Shot+2012-05-12+at+2012-05-12+4.19.11+.png). I thought it was pretty, so I tried to recreate it. From looking at it, this particular image had two types of recursion happening: one was creating the curves themselves, which appear to extend for a while, and the other was the curves being built upon one another. I attempted drawing this in several different ways, but the way that I was eventually able to achieve something similar was to decide how many branches each individual curve had (I chose 6 because it looks nice and still runs relatively quickly) and then have the command-line argument control how many layers of curves there were. The result is a tree made of layers of branched-curves. Each new layer is drawn at all of the tips of the branches of the previous curve except for the first branch. In other words, each new layer has five new curves: one for all of the branches in the previous curve except one. The angle of inclination also changes with the order n (not by much, but by enough to make a difference). I also wanted to make the creation colorful, so I introduced a random color component. I liked the look of the colors, but I also liked the look of the plain black and white, so I wrote the program so that it would have a 50/50 chance of black and white and color.
For inspiration, I looked up circle fractal patterns on Google and came across this one: http://qipeace.com/images/CirclesFractalGravity.png. I tried to emulate it to the best of my ability at first, but near the end I decided to slightly revise it since I wasn't able to figure out certain patterns. My design is basically a circle frame, with smaller circles arranged in a circular pattern within the original outline, and the program recursively draws the same circle arrangement within each circle.