Final Exam Information
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Fall 2014
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The final will be held from 9:00am to 11:30am on Tue, Jan 20 in Frick Chemistry Laboratory
B02
This will be a 2.5-hour exam.
What to bring
The exam will be closed book. You may not use the text book, your notes, a computer or any other materials
during the exam. However, you may bring a one-page
"cheat sheet" consisting of a single, ordinary 8.5"x11"
blank sheet of paper with whatever notes you wish written upon it. You may
write on both the front and the back. However, it must be handwritten (not
computer generated or photocopied) in your own handwriting. We
may (or may not) collect these at the conclusion of the exam.
Also, be sure to bring a calculator. However, you may only use
the basic math functions on the calculator (i.e., plus, times, log, sin, exp,
etc.); you may not use any programming functionality, text storage or
other advanced capabilities that might be built into your calculator. You
may not use your cell phone or similar device as a calculator.
You will be at a significant disadvantage if you
forget either the cheat sheet or the calculator . It is your own
responsibility to remember to bring both.
Cell phones, laptops and all other devices that can be used for any form of
communication must be completely turned off throughout the
entire exam.
Honor code
All students taking the exam must agree to be bound by Princeton's
undergraduate honor code. This includes both undergraduate and graduate
students, regardless of whether or not they are actually enrolled in the course.
If you are unfamiliar with this honor system, please take a minute to read its
terms here.
Sample exam
Here is a sample exam. The actual exam will be
largely of the same format, but will be substantially longer and more
comprehensive in terms of the topics covered. Solutions
for the short-answer sections are available here.
(Please let me know if you detect any errors.) Solutions for the longer
problems at the end of the exam are not being provided, but you are welcome to
ask me or the other staff members or other students for help.
What will be covered
In principle, anything covered in lecture or in the assigned readings is
"fair game", including material covered at the very end of the
course (such as EM and Q-learning). Realistically, you can expect that the
emphasis will be placed on those same topics that were emphasized in lecture and
on the homeworks.
Below is a list of topics, concepts and algorithms that you should be
familiar with. I have attempted to make this an exhaustive list, although
I cannot guarantee that I did not miss an item or two.
- successes and limitations of AI
- Turing test
- search and problem solving
- properties of search algorithms (completeness, optimality, time and space
efficiency)
- uninformed (blind) search
- BFS
- uniform-cost search
- DFS
- depth-limited search
- IDS
- bidirectional search
- informed (heuristic) search
- best-first search
- A*
- heuristic functions (consistent, admissible)
- local search
- objective function
- hill climbing
- simulated annealing
- beam search
- genetic algorithms
- adversarial search
- minimax algorithm
- alpha-beta pruning
- evaluation functions
- tricks for speeding up game playing programs
- logic
- elements of a logic (semantics, syntax, models, etc.)
- entailment
- propositional logic (symbols, literals, etc.)
- horn clauses/sentences
- inference algorithms
- soundness and completeness
- model checking
- inference rules
- resolution
- DPLL
- walksat
- formulating problems as satisfiability instances
- first-order logic
- probability
- events and atomic events
- random variables
- distribution
- joint distribution
- conditional probability
- marginal probability
- independence
- conditional independence
- Bayes' rule
- expected value
- conditional expected value
- Naive Bayes algorithm
- Bayesian networks
- meaning and interpretation
- Markov blanket
- inference
- variable elimination
- direct sampling, rejection sampling, likelihood weighting
- MCMC
- Markov chains
- temporal models
- states, observations, evidence, etc.
- HMM's
- belief state
- filtering
- prediction
- smoothing (forward-backwards algorithm)
- Viterbi
- Kalman filters
- DBN's
- particle filters
- speech recognition
- phones, phonemes, frames, etc.
- triphone model
- three-state phone model
- acoustic model
- language model
- bigram/trigram model
- pronunciation model
- utility
- MDP's
- states, rewards, actions, etc.
- policy
- optimal policy
- utility
- discounted reward
- Bellman equations
- value iteration
- policy evaluation
- policy iteration
- convergence properties
- policy improvement theorem
- POMDP's
- learning
- types of learning problems (supervised, regression, classification,
etc.)
- Occam's razor
- conditions for effective learning
- features (a.k.a. attributes or dimensions)
- class (a.k.a. label or output)
- instances and examples
- training error, test error, generalization error
- hypotheses
- overfitting
- theory - PAC bounds
- learning algorithms
- decision trees
- how to grow - impurity measures
- pruning
- AdaBoost
- weak hypotheses and weak learning
- SVM's
- neural nets
- gradient descent and backprop
- learning parameters of a Bayes net
- principles:
- EM
- learning in MDP's (reinforcement learning)
- model-based approach (adaptive dynamic programming)
- exploration versus exploitation
- model-free approach
Good luck!