// Update in constructor of Map.cpp numMapSegments = 16; mapSegmentCorners[0][0][0] = -1.8288; mapSegmentCorners[0][0][1] = -2.43; mapSegmentCorners[0][1][0] = -1.8288; mapSegmentCorners[0][1][1] = 2.43; mapSegmentCorners[1][0][0] = -1.2192; mapSegmentCorners[1][0][1] = -1.2192; mapSegmentCorners[1][1][0] = -1.2192; mapSegmentCorners[1][1][1] = 1.2192; mapSegmentCorners[2][0][0] = -1.8288; mapSegmentCorners[2][0][1] = -2.43; mapSegmentCorners[2][1][0] = 1.8288; mapSegmentCorners[2][1][1] = -2.43; mapSegmentCorners[3][0][0] = 1.8288; mapSegmentCorners[3][0][1] = -2.43; mapSegmentCorners[3][1][0] = 1.8288; mapSegmentCorners[3][1][1] = 2.43; mapSegmentCorners[4][0][0] = -1.8288; mapSegmentCorners[4][0][1] = 2.43; mapSegmentCorners[4][1][0] = 1.8288; mapSegmentCorners[4][1][1] = 2.43; mapSegmentCorners[5][0][0] = -1.8288; mapSegmentCorners[5][0][1] = -1.8288; mapSegmentCorners[5][1][0] = -0.6096; mapSegmentCorners[5][1][1] = -1.8288; mapSegmentCorners[6][0][0] = -1.8288; mapSegmentCorners[6][0][1] = 1.8288; mapSegmentCorners[6][1][0] = -0.6096; mapSegmentCorners[6][1][1] = 1.8288; mapSegmentCorners[7][0][0] = 0.0; mapSegmentCorners[7][0][1] = -1.2192; mapSegmentCorners[7][1][0] = 1.8288; mapSegmentCorners[7][1][1] = -1.2192; mapSegmentCorners[8][0][0] = 0.0; mapSegmentCorners[8][0][1] = 1.2192; mapSegmentCorners[8][1][0] = 1.8288; mapSegmentCorners[8][1][1] = 1.2192; mapSegmentCorners[9][0][0] = 1.2192; mapSegmentCorners[9][0][1] = -1.2192; mapSegmentCorners[9][1][0] = 1.2192; mapSegmentCorners[9][1][1] = -1.8288; mapSegmentCorners[10][0][0] = 1.2192; mapSegmentCorners[10][0][1] = 1.2192; mapSegmentCorners[10][1][0] = 1.2192; mapSegmentCorners[10][1][1] = 1.8288; mapSegmentCorners[11][0][0] = -0.6096; mapSegmentCorners[11][0][1] = -0.6096; mapSegmentCorners[11][1][0] = -0.6096; mapSegmentCorners[11][1][1] = -1.8288; mapSegmentCorners[12][0][0] = -0.6096; mapSegmentCorners[12][0][1] = 0.6096; mapSegmentCorners[12][1][0] = -0.6096; mapSegmentCorners[12][1][1] = 1.8288; mapSegmentCorners[13][0][0] = -1.8288; mapSegmentCorners[13][0][1] = 0.0; mapSegmentCorners[13][1][0] = -0.6096; mapSegmentCorners[13][1][1] = 0.0; mapSegmentCorners[14][0][0] = 0.6096; mapSegmentCorners[14][0][1] = 0.0; mapSegmentCorners[14][1][0] = 1.8288; mapSegmentCorners[14][1][1] = 0.0; mapSegmentCorners[15][0][0] = -0.6096; mapSegmentCorners[15][0][1] = 0.0; mapSegmentCorners[15][1][0] = 0.6096; mapSegmentCorners[15][1][1] = 0.0; // Add targets for competition landmarks[0] = Landmark(-1.5f, -2.1f); // 1 point landmarks[1] = Landmark(-0.6f, -2.1f); // 1 point landmarks[2] = Landmark(0.2f, -2.0f); // 1 point landmarks[3] = Landmark(0.2f, -1.15f); // 4 points landmarks[4] = Landmark(-0.4f, -0.8f); // 1 point landmarks[5] = Landmark(1.2f, -2.1f); // 1 point landmarks[6] = Landmark(1.5f, -1.5f); // 2 points landmarks[7] = Landmark(-0.9f, -0.9f); // 2 points landmarks[8] = Landmark(1.5f, -0.3f); // 2 points landmarks[9] = Landmark(-1.5f, -0.3f); // 5 points landmarks[10] = Landmark(-1.5f, 2.1f); // 1 point landmarks[11] = Landmark(-0.6f, 2.1f); // 1 point landmarks[12] = Landmark(0.2f, 2.0f); // 1 point landmarks[13] = Landmark(0.2f, 1.15f); // 4 points landmarks[14] = Landmark(-0.4f, 0.8f); // 1 point landmarks[15] = Landmark(1.2f, 2.1f); // 1 point landmarks[16] = Landmark(1.5f, 1.5f); // 2 points landmarks[17] = Landmark(-0.9f, 0.9f); // 2 points landmarks[18] = Landmark(1.5f, 0.3f); // 2 points landmarks[19] = Landmark(-1.5f, 0.3f); // 5 points numLandmarks = 20;