Virtual worlds (VWs) are networked virtual environments writ large, simulating interactions between users' avatars in three-dimensional spaces. They fall across the spectrum of interaction, from highly-configurable social environments such as Second Life, to massive multiplayer online role-playing games (MMORPGs) such as World of Warcraft.
This graduate seminar will consider the systems and networking aspects of building such services, with a special focus on consistency, scalability, optimizations for massive environments, security, and service federation. A few selected topics may include non-systems material, such as user content creation.
Students will be required to read related research literature, with a special eye on applying proposed techniques and architectures to the VW setting. Open to both graduate students and advanced undergraduate students, but some systems and/or networking background is required.
|Mike Freedman||mfreed+cos597B (at) cs.princeton.edu||208||8-9179||By appointment|
Last updated: Sat Nov 15 14:47:07 -0500 2008 [validate xhtml]