Real World Constraints in Parallel Rendering

12/10/98


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Table of Contents

Real World Constraints in Parallel Rendering

Motivation

Solution

Architecture - Options

Architecture - Our choices

Architecture - Setup

Primary Issues

More Issues

Sorting Primitives

Axes of Exploration

Order of operations

Order of operations - Results

Amortization

Results

Tradeoff

Dynamic Schemes

Load Balancing

Limitations

K-D Tree Algorithm

Bucket-based Algorithm

The Dense-regions Algorithm

Pixel Redistribution

Pixel Redistribution - Limitations

Conclusions I

Conclusions II

Conclusions III

Author: rudro

Email: rudro@cs.princeton.edu

Home Page: http://www.cs.princeton.edu/~rudro