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A Portable Glove-like Musical Input Device For Performance on Arbitrary Shapes and Surfaces With Software Framework and API for Communcation and Application Development Ge Wang <gewang@cs.princeton.edu> Prof. Perry Cook <prc@cs.princeton.edu> CS436 - Human Computer Interface Technology motiviation the thing group design testing milestones
The hand has incredibly expressive ability. In music, this expressiveness
is often realized through the interaction with musical instruments, which
take
on a wide variety of shapes, feels, and constructs. These aspects have
evolved (and are still evolving) out of iterations of design, use, and
re-design
to fit the physical needs of musicians. The form of an instrument
generally follows its function. (Interestingly, how an instrument is
played (or may be
played) is then a function of its form).
The Thing
The hand-strument (for a lack of better name) is a musical input device
that fits on the hand, has no intrinsic form or shape of its own (beyond
that of
the hand). It is played on any concrete object with arbitrary shape,
texture, softness, and potentially any other physical qualities that is
can be
manipulated and detected by the hand.
These data will be used to parameterize the qualities of the objects and the way with which the hand is interfacing it. These data would be processed mapped to some scheme to expressively control elements of sound, such as pitch, timbre, volume, attack, and or any other parameters.
Group while Newton Armstrong (osc controller), Paul Botelho (viol), and I are attempting independent ideas, we will help each other out in doing our projects. Jay Daniel (spectrogoo) will also help with aspects of circuit design even though we have no help of much value in return for him (thank you jay). Tae Hong Park is also working on a similar project involving hands. So we are all going to help each other out. Design The hand-strument will use the following components: For each hand:
Each glove will gather data using a Basic Stamp II The device is to be powered through batteries. The device will communicate with a host computer via serial. For the software:
Testing Testing for 'the thing' will involve the following:
measures of goodness:
Milestones
Preliminary Hardware Design Preliminary Software Design (include protocol) --- 12/7/2001 (2 weeks) Acquire components --- 1/7/2002 (2 weeks) Build hand-strument prototype for one hand Build circuit and communication --- 1/7/2002 (2 weeks) Implement driver Implement protocol Implement library/API --- 1/28/2002 (2 weeks) Hardware / software integration Test --- 2/14/2002 (2 weeks) Develop test application Test --- ??? Release! ge wang - gewang@cs.princeton.edu |