Darth: Light Sabre Interface for
Scalable Display Wall


With
software/hardware framework for
interface, rendering, and simulation


Ge Wang
(gewang@cs.princeton.edu)
Perry Cook
(prc@cs.princeton.edu)
Douglas Corey Campbell
(campbell@princeton.edu)
Brandon Braunstein
(bbraunst@princeton.edu)
Candice Hebden
(chebden@princeton.edu)
Paul Simbi
(psimbi@princeton.edu)
Ben Shedd
(benshedd@cs.princeton.edu)



components:

lightsabre is our rendering sample.
hit left mouse button to activate.

you'll need the .exe file and the 2 .rgb
files in the same folder.

.cpp | .exe
light.rgb | hilt.rgb
win32 zip | glut zip

form factor for the light sabre.

a basin drain with sensors provided our hilt,
with a pad of hand-free "force" manipulation.

image gallery | form | task

design for the light sabre.

we use sensors, basic stamp, a basin drain,
developed a small rendering engine and
audio engine, with an game environment.

layout | circuit | bs2 code | integration

darth web: hci | dwall
check out textures | useful stuff
visit here for more samples
get glut library




email any of us if you want to know more!


ge wang - gewang@cs.princeton.edu