rebecca fiebrink princeton university
Work - Performances
2009
blinky
Composed by Rebecca Fiebrink. Performed by members of the Princeton Laptop Orchestra, with guest shakuhachi player Riley Lee, 5 April 2009.
The musical: Air, light, sound, movement. Computer music can be beautiful (we hope). The technical: The shakuhachi player creates sound with breath, setting the air column of the instrument in vibration. The laptop players create sound with light, which is captured by the computers’ built-in webcams and then analyzed by a pattern recognition algorithm. Software built by me using the Wekinator.
See video


nets 0
By Rebecca Fiebrink. Performed by members of the LAP seminar, 17 January 2009. An exploration of real-time, performative dynamic creation and evolution of controller mappings, using the Wekinator.
See video

2008
ISMIR 2008 Concert: Member of Princeton Laptop Orchestra "Plorktet"
Featured in Philadelphia Inquirer

American Composers' Orchestra, "Playing it UNsafe": Laptop performer on Dan Trueman's piece, "Silicon/Carbon"
Reviewed in NY Times

2007
Joy of Chant
Composed by Ge Wang and Rebecca Fiebrink. Performed by Princeton Laptop Orchestra, 18 January 2007. A scored and improvisatory work for laptop ensemble, using joystick- and keyboard-controlled real-time singing synthesis.

National Academy of Sciences Museum: Laptop performer and composer
Featured on NPR's "All Things Considered"

2006
PLOrk Beat Science
Performed and composed by Ge Wang and Rebecca Fiebrink. An electro-acoustic structured improvisation for 1 flute, 2 humans, 5 laptops, 5 pressure-sensitve finger drum pads, and 30 audio channels distributed among 5 hemispherical speakers.
website

Performed:
:: FFMUP "Plorktastic chamber music," 21 November 2006.
:: electro-music, 1–3 June 2007.
:: National Academy of Sciences Museum (above)

Work - Installations
2009
Box of Revelation
By Samson Young, Rebecca Fiebrink, and Chris Lau, at the Hong Kong Arts Centre, January 2009. A multimedia installation tribute to 1990's internet art and Messiaen's Quartet for the End of Time. We explore conceptions of god, omniscience, and information through Facebook, Youtube, and embedded sensors in a 5-projection-screen immersive audio/visual environment.
:: Project webpage
:: Facebook application


Work - Workshops and Tutorials

2009
NYU Music Tech Research Group: ChucK workshop
April 24, 2009

Harvestworks workshop on ChucK
April 1, 2009
:: Slides and examples

Hong Kong Arts Centre Workshop: "ChucK!"
Hong Kong, 10-11 January 2009
:: Slides part 1: Intro to ChucK
:: Slides part 2: Interactivity
:: Slides part 3 and 4: PLOrk and machine learning
:: Download all workshop materials, including example code

2008
ISMIR 2008 Tutorial: "Music Information Retrieval in ChucK: Real-time prototyping for MIR systems and performance;" Philadelphia, PA, 14 September 2008
:: With Ge Wang
:: Tutorial materials available for download

Alberta College of Art & Design, 13 April 2008
:: ChucK workshop, with Ge Wang

2007
Electro-music 2007: Philadelphia, PA, 1–3 June 2007
:: Presentation with Ge Wang: Introduction to ChucK and Livecoding
:: Workshop with Ge Wang: ChucK programming workshop


Work - Software
2009
The Wekinator: On-the-fly Learning with ChucK, Weka, and Other Stuff
by Rebecca Fiebrink, Dan Trueman, and Perry Cook
The Wekinator is a free package to facilitate rapid development of and experimentation with machine learning in live music performance.
:: Project webpage

2008
SmirK: Small music information retrieval toolKit
by Rebecca Fiebrink and Ge Wang
SMirK is an open-source toolkit to facilitate rapid development of and experimentation with machine learning and music information retrieval tools. It uses a combination of audio analysis support built into ChucK and feature extraction and learning built in ChucK.
:: Project webpage
:: Read the ISMIR paper

2007
Smelt: Small musically expressive laptop toolkit
by Rebecca Fiebrink , Ge Wang, and Dan Trueman
SMELT is an open-source toolkit to facilitate rapid development of and experimentation with expressive musical interfaces built on the laptop's native physical input capabilities (e.g., keyboard, mouse, motion sensing, microphone).
:: Project webpage
:: Read the NIME paper

copyright Rebecca Fiebrink 2009 | rfiebrink@acm.org