Table of Contents
Performance Issues of a Distributed Frame Buffer on a Multicomputer
Computer Graphics on Multicomputers
Current Approaches
Distributed Frame Buffer
Performance Issues
PPT Slide
DFB Synchronization Issue
Frame Buffer Design Consideration
Topology-Dependent Network Flush
Synchronization Algorithm
RAIN System Structure
RAIN Datapath
PPT Slide
PPT Slide
Software Support for DFB
Scenes
Scene Characteristics
Performance
Synchronization Time
Rendering in Sort-middle
Random Triangles in Sort-middle
Rendering in Sort-last
Random Triangles in Sort-last
Related Work
Conclusions
Future Work
Acknowledgement
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