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TR-350-91
Ray Shooting in Polygons Using Geodesic Triangulations |
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| Authors: | Chazelle, Bernard, Edelsbrunner, Herbert, Grigni, Michelangelo, Guibas, Leonidas, Hershberger, John, Sharir, Micha, Snoeyink, Jack |
| Date: | September 1991 |
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Let $P$ be a simple polygon with $n$ vertices. We present a simple decomposition scheme that partitions the interior of $P$ into $O(n)$ so-called geodesic triangles, so that any line segment interior to $P$ crosses at most 2 log $n$ of these triangles. This decomposition can be used to preprocess $P$ in a very simple manner, so that any ray-shooting query can be answered in time $O(log^n)$. The data structure required $O(n)$ storage and $O(n$ log $n)$ preprocessing time. By using more sophisticated techniques, we can reduce the preprocessing time to $O(n)$. We also extend our general technique to the case of ray-shooting amidst $k$ polygonal obstacles with a total of $n$ edges, so that a query can be answered in $O( sqrt k$ log $n$) time. |
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