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Home :: Research :: Research Areas :: Graphics, Vision, and Sound

Graphics, Vision, and Sound


Overview
Graphics, Vision, and Sound spans the research areas of geometric modeling, computer graphics rendering and animation, information & scientific visualization, computer audio & music, and human-computer interfaces.

Groups

  • Computer Audio & Music
  • Graphics
  • Vision

Projects

  • 3D Content Creation Made Easy Through Non-Photorealism
  • 3D Shape-Based Retrieval and Analysis
  • Acoustic Modeling for Virtual Environments
  • Aphasia
  • Audicle
  • ChucK
  • Gretchen
  • Interactive Architectural Walkthroughs
  • Measurement and representation of realistic surface appearance
  • MoSievius - Real-time feature-based audio mosaicing
  • Multi-User Virtual Environments
  • Music Analysis, Retrieval and Synthesis for Audio Signals (Marsyas)
  • New techniques for range scanning
  • On-the-fly programming
  • Parallel Rendering With Clusters of PCs
  • Physically Inspired Stochastic Event Modeling (PhISEM)
  • Princeton Laptop Orchestra (Plork)
  • Princeton Shape Benchmark
  • QSplat
  • Radiosity Lighting Simulation
  • Sea of Images - Image-Based Rendering of Large Environments
  • Sndtools
  • Spasm
  • Suggestive Contours
  • Synthesis ToolKit in C++ (STK)

Faculty


  • Bernard Chazelle
  • Douglas Clark
  • Perry Cook
  • David Dobkin
  • Adam Finkelstein
  • Thomas Funkhouser
  • Kai Li
  • Szymon Rusinkiewicz

Graduate Students


  • Connelly Barnes
  • Xiaobai Chen
  • Rebecca Fiebrink
  • Alex Golovinskiy
  • Matthew Hoffman
  • Vladimir Kim
  • Jingwan Lu
  • Linjie Luo
  • Xiaojuan Ma
  • Sonya Nikolova
  • Corey Toler-Franklin



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