3.   Object-Oriented Programming


This section under construction.


Overview.

In object-oriented programming, we write Java code to create new data types, specifying the values and operations to manipulate those values. The idea originates from modeling (in software) real-world entities such as electrons, people, buildings, or solar systems and extends readily to modeling abstract entities such as bits, numbers, programs or operating systems.


Java programs in this chapter.

Below is a list of Java programs in this chapter. Click on the program name to access the Java code; click on the reference number for a brief description; read the textbook for a full discussion.

REF PROGRAM DESCRIPTION
3.1.1 ChargeClient.java Charged particles
3.1.2 AlbersSquares.java Albers squares
3.1.3 Luminance.java Luminance library
3.1.4 Grayscale.java Converting color to grayscale
3.1.5 Scale.java Image scaling
3.1.6 Fade.java Fade effect
3.1.7 Potential.java Visualizing electric potential
3.1.8 GeneFind.java Finding genes in a genome
3.1.9 Cat.java Concatenating files
3.1.10 StockQuote.java Screen scraping for stock quotes
3.1.11 Split.java Splitting a file
3.2.1 Charge.java Charged-particle implementation
3.2.2 Stopwatch.java Stopwatch
3.2.3 Histogram.java Histogram
3.2.4 Turtle.java Turtle graphics
3.2.5 Spiral.java Spira mirabilis
3.2.6 Complex.java Complex numbers
3.2.7 Mandelbrot.java Mandelbrot set
3.2.8 StockAccount.java Stock account
3.3.1 Complex.java Complex numbers (revisited)
3.3.2 Counter.java Counter
3.3.3 Vector.java Spatial vectors
3.3.4 Document.java Document
3.3.5 CompareAll.java Similarity detection
3.4.1 Body.java Gravitational body
3.4.2 Universe.java N-body simulation


Exercises.

Include a link.

Old stuff.