3.   Object-Oriented Programming


This section under construction.


Overview.

In object-oriented programming, we write Java code to create new data types, specifying the values and operations to manipulate those values. The idea originates from modeling (in software) real-world entities such as electrons, people, buildings, or solar systems and extends readily to modeling abstract entities such as bits, numbers, programs or operating systems.


Java programs in this chapter.

REF PROGRAM DESCRIPTION
3.1.1 AlbersSquares.java Albers square
3.1.2 Luminance.java convert color to grayscale
3.1.3 Fade.java fade in from one image to another
3.1.3 Grayscale.java convert color image to grayscale
3.1.3 Scale.java resize an image
3.1.3 Potential.java potential field visualization
3.1.3 GeneFind.java find genes within DNA
3.1.3 Split.java break up a file by fields
3.2.1 Charge.java charged particle data type
3.2.1 Complex.java complex number data type
3.2.1 Mandelbrot.java plot the Mandelbrot set
3.2.1 Turtle.java turtle graphics
3.3.1 Counter.java counter data type
3.3.1 Vector.java vector data type
3.3.1 CompareAll.java similarity search
3.4.1 Ball.java bouncing ball data type
3.4.1 BouncingBalls.java bouncing balls client
3.4.1 Body.java celestial body data type
3.4.1 Universe.java universe data type for N-body simulation

Click on the program name to access the Java code; click on the reference number for a brief description; read the textbook for a full discussion.


Exercises.

Include a link.

Old stuff.