Princeton > CS Dept > PIXL > Graphics > Projects Local Access 


Where Do People Draw Lines?

Where Do People Draw Lines?

A study of how human artists make drawings of 3D shapes, and a comparison of their drawings with the output of current line drawing algorithms.

Reassembling the Thera Frescoes

Reassembling the Thera Frescoes

Applying 3D scanning and 3D shape matching methods to assist archeaologists in reconstructing 3500-year-old frescoes from thousands of fragments.

3D Scanning

3D Scanning

Research on novel 3D scanner designs, as well as algorithms for scan alignment and processing.

Shape Analysis & Retrieval

Shape Analysis & Retrieval

A set of algorithms for characterizing and matching the shapes of 3D models.

3D Model Search Engine

3D Model Search Engine

A search engine for 3D models found on the World Wide Web (indexes more than 30,000 models available for download).

Suggestive Contours

Suggestive Contours

A technique for automatically producing line drawings that are aesthetically pleasing and convey shape effectively, starting from 3D models.

Realistic Appearance

Realistic Appearance

A set of techniques for representing measured (a.k.a. non-parametric) appearance data with applications in interactive and off-line rendering and editing.

Jot

Jot

A demonstration of real-time non photorealistic rendering with coherent stylized silhouettes.

Sea of Images

Sea of Images

A system for capturing thousands of closely spaced omnidirectional images and rendering novel views in a real-time IBR walkthrough system.

Display Wall

Display Wall

A large-scale display with 24 PCs working in parallel to drive 24 projectors arranged in a tile pattern on an 18' x 8' rear-projection screen.

Rendering with a PC cluster

Rendering with a PC cluster

Real-time algorithms for rendering images in parallel with a PC cluster.

Acoustic Modeling

Acoustic Modeling

Algorithms for simulating the propagation of sound through 3D environments.