COS 426:
Computer Graphics
Spring 2019


COS 426 General | Assignment 3


Overview

In this assignment, you will implement some of the core components of a raytracer program.

You will mainly be working in GLSL, which is the shading language for OpenGL. The GLSL syntax is very similar to C.

Deadline: This assignment is due 11:55pm on Sunday, April 7th.



Download the Starter Code

This section of the instructions are analogous those of the previous assignments, so by now this should be very familiar.

To get started, download this zip file and unzip it on your computer. Change to the subdirectory cos426-assign3 and run the command python3 -m http.server (or whichever variant is appropriate for your operating system and version of Python), which will launch a web server on your computer, rooted at this directory. (See previous assignment description about why we do this instead of opening the files directly.)

Once you have started the local web server, direct your browser to http://localhost:8000. For now, you should see the assignment information on the top left, but an otherwise black screen.

Using your favorite text/code editor, edit the file js/student.js and fill in your name and NetID. Reload the web page in your browser, and now your information should appear in the top left.

Driver Setup: Most machines should be ready to go without any additional steps. However, if you are running MacOS High Sierra and have a dedicated NVIDIA graphics card, there is a bug in some of the built-in graphics drivers that will break this assignment. If you have an affected machine (likely a high end Macbook Pro or iMac from 2014 or earlier), you must do one of the following three things:

If you have any doubts as to whether one of the fixes above has been correctly applied, please ask on Piazza. If it hasn't been patched then correct code will sometimes, but not always, work.



New GUI features in this Assignment



Overview of the Codebase

Here is a quick overview of some of the interesting subdirectories.



Before You Start Coding...

The coding for this assignment is done almost entirely in GLSL. It is a powerful language, but tricky to debug. So we recommend making small, incremental changes to the code as you edit, reloading the page often. A compiler error in the shader code will pop up as an alert in JavaScript. For tips on GLSL, see the FAQ below for useful links to references, as well as the precept slides.

Before getting started with coding, make sure the downloaded code works on your computer and browser. When you launch the raytracer, you will not be able to see anything (just a black scene), but you should verify that there are no errors in your console.

In order to get this relatively advanced functionality out of the graphics engine, unfortunately, we are working in a relatively new software interface, and there are variations among browsers and operating systems. It may require some experimentation to find a computer/browser combination that works for you. If you cannot find a good development combination on your own computer, try using a computer running on one of Princeton's computing clusters.

We have tested heavily on Chrome and Firefox on MacOS and these seem to work well.



Features

IMPORTANT: As you work through the assignment be sure to reference this page for further instructions, guidance, tips, and examples for the features below.

The assignment is worth 20 points. The following is an overview of the features that you may implement. You are encouraged to work through the features from the top down, since there are some significant dependencies.

The number in front of the feature corresponds to how many points the feature is worth for the complete and correct implementation. Partial or partially-correct solutions will receive partial credit. Some features are required, and you may choose among the remaining non-required features to reach the total 20 points.

By implementing all the required features, you get 14 points. Full credit for this assignment is 20 points, so to complement the required features you may choose from the optional features listed above and participate in the art contest.

Your final score is based on the following factors:

Final score will be rounded to the nearest 0.5. The formula in javascript is:
Math.round((Math.min(R, r) + Math.min(N, n) + d * (1 - Math.pow(d, Math.max(n - N, 0))) / (1 - d) + a) * 2.0) / 2.0

Score Calculator:
my score on the required features
my score on the non-required features
my score on the art contest
total score


Submitting

You should submit your solution via CS dropbox here. The submitted zip file should preserve the directory structure of the skeleton code we provided in the zip file above.

The writeup.html file should be an HTML document demonstrating the effects of the features you have implemented and would like scored. We recommend that you capture screenshots using the 'I' key of your results incrementally, as you implement each of the features.

For this assignment, please provide results for the given scenes, iff they are relevant to the feature that you have implemented. You will probably provide mostly example screenshots of the scenes/default.json, but will need to use scenes/mesh.json to show us your triangle intersection code, for example.

You should start from the the example writeup.html provided. At the top of that file are a list of features that you might implement, linking to the section where you talk about them. Please remove any features that you do not implement, but otherwise leave this header section intact. To save space, please submit images in png format.

Note that you are expected to use good programming style at all times, including meaningful variable names, a comment or three describing what the code is doing, etc. Partial credit may not be assigned for code without comments. We have mostly tried to conform to the idiomatic JS style conventions.

Feedback: Optionally, please submit feedback at the bottom of your writeup to let us know what your experience was like working on this assignment. For example, you could share how many hours you spent on it, what you thought was difficult, and give us some suggestions on how to improve the assignment for the future. Thank you for your feedback!



FAQ