Advanced Programming Techniques
Final demo schedule. Please send me a link to your project's web page, and also a phrase to go with the often-cryptic project names.
Presentations will be in Friend 008. Friends, relatives, significant others, and community members are welcome. Class members must attend at least three other presentations.
Demo and submission information
Reminder: Laptops, phones and tablets are not permitted except for taking notes and other class purposes. Regrettably, computers and phones appear to be primarily used for email, chat, YouTube, Twitter, Google, solitaire, poker, eBay, Facebook, Instagram, Snapchat, COS 340 homework, and similarly compelling diversions, all of which distract you, your neighbors, and me. (Additions to this list are welcome; I can't keep up.) This paper by Clay Shirky makes the case for banning distractors, as does this New York Times article.
Lecture notes: 2/5 2/7 2/12-14 2/19 2/21 2/26 2/28 3/5 3/7 3/12 3/14 3/26 4/2 4/11 4/16 4/18 4/23
Assignments: 1 2 3 4
Project: preliminary description previous projects comments from previous projects Project ideas from across campus Design document specification Project groups, with TA assignments
Readings: general bibliography language tutorials
Old stuff: Piazza playlist Hacker News tools thread survey Another HN tools thread web2 wordlist How SQLite3 is tested SQL injection attacks > CAS authentication code Andrew Ko book on UI UI suggestions Optical telegraph
Dates: Dates are subject to minor changes.
Su Mo Tu We Th Fr Sa Feb 1 2 3 4 5 6 7 8 9 first class 10 11 12 13 14 15 16 assignment 1 due 17 18 19 20 21 22 23 assignment 2 due 24 25 26 27 28 assignment 3 due Mar 1 2 team meetings with bwk by 3/1 3 4 5 6 7 8 9 assignment 4 due 10 11 12 13 14 15 16 design document due 17 18 19 20 21 22 23 spring break 24 25 26 27 28 29 30 weekly TA project meetings start 31 Apr 1 2 3 4 5 6 7 8 9 10 11 12 13 project prototype 14 15 16 17 18 19 20 21 22 23 24 25 26 27 alpha test 28 29 30 May 1 2 3 4 last class; beta test 5 6 7 8 9 10 11 project demos on Wednesday 12 13 14 15 16 17 18 projects due Sunday 19 20 21 22 23 24 25 26 27 28 29 30 31
This is a course about the practice of programming, an attempt to expose students to the development of real programs. Programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with compatibility, robustness, and reliability, while meeting specifications. Students will have the opportunity to develop these skills by working on their own code and in group projects.
During the first part of the semester, there will be four programming assignments, each of which should take perhaps 5-6 hours to complete. Thereafter, students will work in groups of 3 to 5 on a project that will involve a substantial amount of design and implementation.
This is meant to be more than a laundry list, however. Each section will also discuss issues of design, implementation, testing, performance, portability, and other software engineering concerns, and these will also be part of the programming assignments. With luck there will be a handful of guest lecturers as well.
There is one required text: The Practice of Programming, by Kernighan and Pike; you should also know basic Unix tools and usage as described in, for example, The Unix Programming Environment. Other readings will be posted. The books listed in this bibliography are also worth looking at; they cover a wide variety of material related to programming.
Tuesday and Thursday 11:00-12:20, Bowen 222
Brian Kernighan, 311 CS, bwk at cs.princeton.edu.
Christopher Moretti Corwin Hall, cmoretti at cs.princeton.edu.
Allison Chang '18 (archang)
Lance Goodridge '17 (lanceg)
Jace Lu (yinjil)
Office hours until midterms:
Allison 3:30-5:30 M, 3:30-4:30 W in Friend 003 Jace 5:00-6:30 TTh in Friend 010 Lance 5:00-8:00 W in Friend 010 Christopher 2:00-3:30 T, 12:30-2:00 Th in Corwin 036 Brian 1:30-3:00 W in CS 311
Four programming exercises will be assigned during the first half of the term; each is intended to take about 5-6 hours, but is sure to take longer unless you are careful.
Assignments are together worth about 35 percent of the course grade.
Assignments will be posted on Mondays and due by
10:00 PM on the Thursday of the
following week. This leaves enough time that we will not be able to
grant extensions except in case of documented medical or other serious
issues. For the record, extracurricular activities, interview trips
and heavy workloads in other classes don't affect the lateness rules for
If you submit your work late,
If you submit your work late,we will give you credit for it on this scale:
The project will have frequent checkpoints along the way for which you will have to prepare status reports, preliminary designs, and the like. There will be a public presentation and demo at the end, a written writeup, and submission of your system for testing and evaluation. All of these are graded.
The project will be worth about 65 percent of the course grade; it will be shared equally among group members, with the possibility of negative adjustments for members who fail to contribute their fair share.
You must complete all assignments and all project requirements to pass the course. Furthermore, the class is large enough that we don't have the resources to nag and make special arrangements; you are responsible for meeting all the requirements without reminders.
Regular class attendance is required and class participation helps. Unexcused absences are grounds for a failing grade regardless of other performance. This means you.
Please, no laptops, phones or tablets except for taking notes and other class purposes. Regrettably, computers and phones appear to be primarily used for email, Instagram, Snapchat, YouTube, Twitter, Google, solitaire, poker, eBay, Facebook, and myriad other similarly compelling diversions, all of which distract you, your neighbors, and me. (Additions to this list are welcome; I can't keep up.) Sorry, but laptops, etc., are not permitted in the class except for class purposes.
Do not, under any circumstances, copy another person's program for an assignment, including any part of another person's program -- broadly defined to include operative code, comment outline, logic flow diagrams, pseudocode, etc. This prohibition also includes any solutions from any previous offering of this course, any solutions to similar assignments from elsewhere, or any information gained from improper discussion or collaboration. Further, note that the University's academic regulations work in both direcitons: writing a solution for use by another person and using another person's work in any form both constitute violations. If you plan to do something that you are not absolutely sure is permitted, ask first. Ignorance of this policy will not be accepted as an excuse for your actions. See the academic regulations.
Examples of unacceptable behavior for assignments include:
The program you turn in must be your work. You may get help from the instructor or a TA after you have started writing code, but not from other students. Each student is expected to come up with his or her own individual solution.
You are responsible for ensuring that your files are not readable by your classmates. We recommend doing your COS 333 assignments on your own computer or in a private subdirectory, i.e.:
% mkdir cos333 % chmod 700 cos333
Project groups are encouraged to share insights and information about how things work, how to get things done, and other aspects of programming knowledge. If you have code or expertise that will help others do their projects better, you are encouraged to share it.