# This scene has the five platonic solids arranged on a box # It is good for testing combinations of ray-mesh interesections, # transformations, and illumination # A camera camera 0.640 9.446 5.606 -0.055 -0.851 -0.522 -0.005 0.523 -0.853 0.25 0.01 100 # Two colored point lights and directional light point_light 1 1 0 -2 1 3 0 0 1 point_light 0 1 1 2 1 3 0 0 1 dir_light 0.2 0.2 0.2 0 -1 0 # Shiny materials material 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 100 1 0 material 0 0 0 1 1 0 1 1 1 0 0 0 0 0 0 100 1 0 material 0 0 0 1 0 1 1 1 1 0 0 0 0 0 0 100 1 0 material 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 100 1 0 material 0 0 0 1 0 0 1 1 1 0 0 0 0 0 0 100 1 0 # Box for "table top" box 1 -3 -1 -3 3 0 3 # Platonic solids "sitting" on table begin -1 1 0 0 0 0 1 0 2 0 0 1 0 0 0 0 1 mesh 0 tetra.off end begin -1 1 0 0 -1 0 1 0 1 0 0 1 -1 0 0 0 1 mesh 1 octa.off end begin -1 1 0 0 1 0 1 0 1 0 0 1 -1 0 0 0 1 mesh 2 cube.off end begin -1 1 0 0 -1 0 1 0 1 0 0 1 1 0 0 0 1 mesh 3 dodeca.off end begin -1 1 0 0 1 0 1 0 1 0 0 1 1 0 0 0 1 mesh 4 ico.off end