# This scene shows one cylinder from the side # with default camera, materials, and lighting. # It is useful to test ray-cylinder intersection. # Camera looking at cone from corner angle # It's eye point is (-4.772 -1.572 1.158). # It's view direction (towards vector) is (0.922 0.317 -0.223). # It's up vector is (-0.048 0.664 0.746). # The xfov is 0.25, while the yfov will be computed to match the aspect ratio of the image # The near and far distances are 0.01 and 1000, which conservatively contain the scene camera -4.772 -1.572 1.158 0.922 0.317 -0.223 -0.048 0.664 0.746 0.25 0.01 1000 # A cylinder with default material (-1) centered at (0,0,0) with radius 1 and height 1 cylinder -1 0 0 0 1 1