# This scene shows one cone # with default camera, materials, and lighting. # It is useful to test ray-cone intersection. # Camera looking at cone from corner angle # It's eye point is (-3.912 -1.232 1.004 ). # It's view direction (towards vector) is (0.941 0.213 -0.263). # It's up vector is (0.046 0.691 0.722). # The xfov is 0.25, while the yfov will be computed to match the aspect ratio of the image # The near and far distances are 0.01 and 1000, which conservatively contain the scene camera -3.912 -1.232 1.004 0.941 0.213 -0.263 0.046 0.691 0.722 0.25 0.01 1000 # A cone # with default material (-1) # centered at (0,0,0) # with radius 1 and height 1 cone -1 0 0 0 1 1