# This scene shows a close-up view of one face of a box # with default camera, materials, and lighting. # It is useful for testing ray-box intersection. # Camera looking at box from corner angle # It's eye point is (-2.227 -6.085 1.989). # It's view direction (towards vector) is (0.343 0.892 -0.295). # It's up vector is (-0.262 0.392 0.882). # The xfov is 0.25, while the yfov will be computed to match the aspect ratio of the image # The near and far distances are 0.01 and 1000, which conservatively contain the scene camera -2.227 -6.085 1.989 0.343 0.892 -0.295 -0.262 0.392 0.882 0.25 0.01 1000 # An axis-aligned box with default material (-1) and # with lower corner (-1,-1,-1) and upper corner (1,1,1) box -1 -1 -1 -1 1 1 1