# No camera is provided -- use the default # Two directional lights, one white (1,1,1) pointing in the direction (-3,-4,-5) # and another gray (0.5,0.5,0.5) pointing in the direction (3,2,3) dir_light 1 1 1 -3 -4 -5 dir_light 0.5 0.5 0.5 3 2 3 # A gray surface material with some ambient (0.2,0.2,0.2), diffuse (0.5,0.5,0.5), and # specular (0.8,0.8,0.8) reflectivity. The Phong exponent is 10 making the surface fairly shiny. material 0.2 0.2 0.2 0.5 0.5 0.5 0.5 0.5 0.5 0 0 0 0 0 0 10 0 0 # A mesh with material 0 mesh 0 teapot.off