#******************************************************
#******************** PLAINPV *************************
#******************************************************

output_file=/S1/cm.mix.snd

input_file=/S1/typewriter.snd

# you don't have to create the output file ahead of time

#******** BEGIN/END TIMES *****************************
# (-1 end time defaults to end of file)
begintime=0
endtime=0

#*** ANALYSIS PARAMETERS ******************************
FFT_length=1024
windowsize=0     # windowsize defaults to 2*FFT_length

frames_per_second=200
time_expansion_contraction_factor=1

# if you use an expansion factor, multiply the frames per second by that number.
# there should be an output of 200 frames per second

#**** OUTPUT CHANNEL(S) *******************************
resynthesis_channel_1_to_max__0_all=0
# (channels are numbered from 1-maximum)
# (0 = all channels)

oscillator_resynthesis_threshold_in_dB=-80

#****** RESYNTHESIS PARAMETERS **************************
frequency_shift=0    # this will add a value to the frequency in each bin,
                                    resulting in an inharmonic spectrum

gain_in_decibels=-0    # the output gain: use -6 if you start to get clipping
pitch_transposition_in_semitones=0    # a number of semitones to transpose the signal up or down

#************ENVELOPE RESPONSE ************************
release_time_in_seconds=0    #envelope shape for each of the bins, Paul sez leave this alone
attack_time_in_seconds=0

#********** SPECTRUM WARPSHAPE ****************************
spectrum_warpshape_index=0
# this will distort the amplitudes of the frequencies, relative to the loudest frequency.
# A positive number will soften the softer frequencies and strengthen the louder ones,
# thus reducing noise.  A negative number will strengthen the softer frequencies, thus
# boosting noise.
 

#******** BRICKWALL BAND OR REJECT FILTER WINDOW ************
# (-1 selects respective lowest or highest)
FILTER_TYPE__0_bandpass__1_bandreject=0
BRICKWALL_FILTER_window_low_frequency=0
BRICKWALL_FILTER_window_high_frequency=-1
# this is self-explanatory
#*************** LOW/HIGH SHELF EQ *************************
LOW_SHELF_EQ_gain_in_decibels=0
LOW_SHELF_EQ_frequency=1000

HIGH_SHELF_EQ_gain_in_decibels=-0
HIGH_SHELF_EQ_frequency=1100
# this is self-explanatory

#******** TERMINAL DISPLAY ****************************
TERMINAL_DISPLAY_0_off__1_phase__2_magnitude__3_both=0
TERMINAL_DISPLAY_low_bin=10
TERMINAL_DISPLAY_high_bin=30
TERMINAL_DISPLAY_number_of_frames=1

#********** AMPLITUDE STATISTICS **********************
print_amplitude_statistics_0_no__1_yes=1
amplitude_statistics_time_interval=.25

Then there is a whole bunch of stuff you don't touch.