Design issues for 3D on the web

Paul Burchard

Princeton University


VRML, the 3D graphics standard for the Web, is currently undergoing the transition from an interchange format for static scenes, toward a platform for dynamic, multiuser, distributed worlds. Five proposals from industry and academia are now open for public review as candidates for the second revision of the VRML standard, and their varying approaches bring up a host of design issues, illustrating with a practical urgency principles of graphical and geometric algorithms, programming languages, distributed systems, etc.
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