COS426 Assignment 3
Rendering — Writeup

Features Implemented:


Inflate


(Your description of Inflate goes here...)


Gouraud shader


(Your description of Gouraud shader goes here...)


Phong shader


(Your description of Phong shader goes here...)


Custom lighting


(Your description of Custom lighting goes here...)


Wacky


(Your description of Wacky goes here...)


Texture


(Your description of Texture goes here...)


Bump mapping


(Your description of Bump mapping goes here...)


Environment mapping


(Your description of Environment mapping goes here...)


Sphere


(Your description of Sphere goes here...)


Box


(Your description of Box goes here...)


Cylinder


(Your description of Cylinder goes here...)


Cone


(Your description of Cone goes here...)


Shadows


(Your description of Shadows goes here...)


Soft shadows


(Your description of Soft shadows goes here...)


Transmission


(Your description of Transmission goes here...)


Checkerboard


(Your description of Checkerboard goes here...)


Phong material


(Your description of Phong material goes here...)


Other


(Your description of Other goes here...)


Scene


(Your description of Scene goes here...)


Animate


(Your description of Animate goes here...)


Art


(Your description of Art goes here...)