Princeton University
Computer Science Department

Computer Science 333
Advanced Programming Techniques

Robert Dondero

Fall 2017


Directory
General Information | Topics | Assignments | Project | Schedule | Policies

Lecture Policies

We encourage you to attend the lectures. We also encourage you to participate actively in the lectures by listening attentively and expressively, asking helpful questions occasionally, answering questions occasionally, offering comments on topics that you know well, and so forth. Your lecture attendance and participation are important to your success in the course. They also are important to the success of the course as a whole, and so will be large components of your subjective grade.


Project Policies

While working on your semester-long project you may use any source of information that you want.

If you have a question or comment about your work on your project that will be helpful to other students, then you should e-mail it to the course's Piazza account at https://piazza.com/class#fall2017/cos333. One of the course's instructors will reply as soon as possible. We welcome replies from students.

If you have a question or comment about your work on your project that will not be helpful to other students, then you may e-mail your question to the course's instructors at cos333instructors@lists.cs.princeton.edu. One of the course's instructors will answer your question as soon as possible. To facilitate the consistency of instructor replies, we prefer that you send questions or comments about your project to all instructors at the aforementioned email address rather than to any individual instructor.


Assignment Policies

The policies described in this section supplement the University's academic regulations, making explicit what constitutes a violation for this course. Princeton's Rights, Rules, Responsibilities handbook asserts:

The only adequate defense for a student accused of an academic violation is that the work in question does not, in fact, constitute a violation. Neither the defense that the student was ignorant of the regulations concerning academic violations nor the defense that the student was under pressure at the time the violation was committed is considered an adequate defense.

If you have any questions about these matters, please consult the lead instructor. Violators will be referred to the Committee on Discipline for review.

While working on assignments you may use any "non-people" sources of information that you want. However, using "people" sources of information requires more care. The following two subsections elaborate.

Concerning receiving help from other people...

Programming is an individual creative process much like composition. You must reach your own understanding of the problem and discover a path to its solution. During this time, discussions with other people are permitted and encouraged. However, when the time comes to compose code that solves the problem, such discussions (except with course instructors) are no longer appropriate: the code must be your own work. If you have a question about how to use some feature of Python, Java, Unix, etc., then you certainly can ask other people, but specific questions about code you intend to compose or have composed must be treated more carefully.

For each assignment you must specifically state, in your readme file, the names of any people from whom you received help, and the nature of the help that you received. That includes help from friends, classmates, course instructors, etc.

Do not, under any circumstances, copy another person's code. Incorporating someone else's code into your code in any form is a violation of academic regulations. This includes adapting solutions or partial solutions to assignments from any offering of this course or any other course. There is one exception to the code-sharing rule: You may adapt code from the COS 333 course materials provided that you explain what code you use, and cite its source in your readme file.

Copying and transforming someone else's code (by rearranging independent code, renaming variables, rewording comments, etc.) is plagiarism. Some inexperienced programmers have the misconception that detecting such plagiarism is difficult. Actually, detecting such plagiarism is quite easy. Not only does such plagiarism quickly identify itself during the grading process, but also we can (and do) use software packages, such as Alex Aiken's renowned MOSS software, for automated help.

If we suspect a student of plagiarism on an assignment, then we will refer the case to the Committee on Discipline. If the Committee on Discipline finds the student guilty of plagiarism, then the standard penalty is automatic failure of the COS 333 course. The Committee on Discipline may impose additional penalties.

  • If you have a question or comment about your work on an assignment that will be helpful to other students, and you need not reveal any parts of your work to express the question or comment properly, then you should e-mail it to the course's Piazza account at https://piazza.com/class#fall2017/cos333. One of the course's instructors will reply as soon as possible. We welcome replies from students.

  • If you have a question or comment about an assignment that will not be helpful to other students, or if you must reveal parts of your work to express your question or comment adequately, then you may e-mail your question to the course's instructors at cos333instructors@lists.cs.princeton.edu. One of the course's instructors will answer your question as soon as possible. To facilitate the consistency of instructor replies, we prefer that you send questions or comments about the assignments to all instructors at the aforementioned email address rather than to any individual instructor.

  • Concerning providing help to other people...

    For each assignment you must specifically state, in your readme file, the names of any people to whom you provided help, and the nature of the help that you provided.

    Abetting plagiarism or unauthorized collaboration by "sharing" your code is prohibited. Sharing code in digital form is an especially egregious violation. Do not e-mail your code or make your code available to anyone. Do not share your code with anyone even after the due date/time of the assignment, and even after the end of the course.

    You are responsible for keeping your solutions to the COS 333 programming assignments away from prying eyes. If someone else copies your code, we have no way to determine who is the owner and who is the copier; the Committee on Discipline decides. If you are working on a public cluster computer, make sure that you do not leave the computer unattended, and that you delete your local files and logout before leaving.

    Concerning late assignment submission...

    You should submit your work on an assignment (electronically) before its due time. If you submit your work late, we will give you credit for it on this scale:

    If an assignment consists of multiple files, then we will consider the date/time of submission of your work as a whole to be the same as the date/time of submission of the last file that you submit.

    We will grant extensions only in the case of illness (with a doctor's note) or extraordinary circumstances. If illness or an extraordinary circumstance will cause you to submit an assignment late, then you should discuss the matter with the supervising TA of that assignment as soon as possible. Please plan your work on the assignments so that travel, religious holidays, etc. do not cause you to submit it late. Heavy workload is not an extraordinary circumstance.

    You have one late pass that allows you to submit any one assignment up to three days late without penalty. You can apply your late pass to at most one assignment; you cannot split your late pass across multiple assignments. If you wish to use your late pass on an assignment, then you must tell the course instructors via e-mail before the assignment's due date/time.

    For assignments we encourage you to work in teams of two. You may use your late pass on a team assignment if and only if your teammate uses his/her late pass on that assignment. The implication is that you may not use your late pass on a team assignment if your teammate has already used his/her late pass.


    Grading Policies

    Your final grade will be weighted as follows:

    Component Approximate Weight
    Assignments 40%
    Project 50%
    Class Participation 10%

    This page was written by Robert M. Dondero, Jr.