Programming Assignment 1

Yiming Liu (yimingl@princeton.edu)

Oct 9


Texture By Numbers

Results of texture by numbers using image analogies are demonstrated here. Since the labels on A and B are distinguished with colors, I use RGB instead of luminance to perform image analogies. In addition, randomness is imposed on the coarsest level to prevent the algorithm from generating 'garbage' result.

Common parameters:

Potomac

A and A':


B and B'(result):


Correspondence map:

arch

A and A':


B and B'(result):


Correspondence map:

neworleans

A and A':


B and B'(result):


Correspondence map:

waterfall

A and A':


B and B'(result):


Correspondence map:

island

A and A':


B and B'(result):


Correspondence map:

path

A and A':


B and B'(result):


Correspondence map:

Oxbow

A and A':


B and B'(result):


Correspondence map:

field

A and A':


B and B'(result):


Correspondence map: