R3Point pos: The position of the photonRNRgb power: The power of the photon, in RGBR3Point direction: The direction that the photon came fromR3Point from: The point that this photon came from (a light or a surface) char type: Whether the photon was emitted directly or produced from a specular, diffuse, or transmissive intersection
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| Jello Cube with Global Illumination Photon Map | Jello Cube with Caustic Photon Map and Global Map |
src/photonmap input/prism.scn output/caustic.jpg -resolution 200 200 -n 2000000 -r 500
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src/photonmap input/prism.scn output/caustic.jpg -resolution 200 200 -n 2000000 -r 500 -caustic
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| Cornell Box Photon Density Map |
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| Cornell Box Photon Visualization | Still Life Photon Visualization |
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| Direct Lighting Only | Monte Carlo Path Tracing (with russian roulette) and Direct Lighting |
Photon Map, Direct Lighting, and Path Tracing 500000 photons, 200 nearest photons src/photonmap input/cornell.scn output/all.jpg -resolution 300 300 -n 500000 -r 200
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| 50 Photon Neighborhood | 200 Photon Neighborhood | 500 Photon Neighborhood |
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| Jello Cube showing Caustics | Cornell Box showing interreflection |