Scan Conversion & Shading

10/16/00


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Table of Contents

Scan Conversion & Shading

3D Rendering Pipeline (for direct illumination)

Overview

Scan Conversion

Scan Conversion

Triangle Scan Conversion

Triangle Scan Conversion

Simple Algorithm

Inside Triangle Test

Inside Triangle Test

Simple Algorithm

Triangle Sweep-Line Algorithm

Triangle Sweep-Line Algorithm

Polygon Scan Conversion

Polygon Scan Conversion

Inside Polygon Rule

Inside Polygon Rule

Polygon Sweep-Line Algorithm

Polygon Sweep-Line Algorithm

Hardware Scan Conversion

Hardware Antialiasing

Overview

Shading

Ray Casting

Polygon Shading

Polygon Shading Algorithms

Polygon Shading Algorithms

Flat Shading

Flat Shading

Flat Shading

Polygon Shading Algorithms

Gouraud Shading

Gouraud Shading

Gouraud Shading

Gouraud Shading

Gouraud Shading

Polygon Shading Algorithms

Phong Shading

Phong Shading

Phong Shading

Polygon Shading Algorithms

Shading Issues

Summary

Author: funk

Email: cs426@cs.princeton.edu

Home Page: http://www.cs.princeton.edu/courses/cs426