Hi

This is a semi-intellegent (not really very) Mandolin
Player.  He talks through a Voice Manager Object to
four instances of Mandolin (a flavor of Dual Plucked
String).  It's more a demonstration of SKINI0.9 potential
than it is a demonstration of intellegent player objects.

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UNIX:
On an SGI, type

make

If the Make gives you trouble, try the
makefile Makefile.SGI.TryThis (Tobias Kunze made
this for me, because some SGIs were giving me
trouble).

On a NeXT, edit Object.h and change the #define
from __SGI_REALTIME_ to __NeXT_.  Also, use the 
file Makefile.NeXT.

Typing in a shell:

MandPlyr scores/pickdamp.ski

MandPlyr scores/funskini.ski

MandPlyr scores/chords.ski

will cause real-time playback on an SGI, and will
create a soundfile called test.snd each time on a
NeXT (you must play the file on a NeXT using sndplay).

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WINDOWS95:

In a DOS shell, type


MandPlyr scores/testscor.ski

MandPlyr scores/pickdamp.ski

MandPlyr scores/funskini.ski

The project file MandPlyr.mdp is a MicroSoft Developer's
Studio Console Project (Visual C++)

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